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[SNIPPET] DoD:Source Force Player Suicide in SpawnArea


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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 10-05-2008 , 12:27   Re: [SNIPPET] DoD:Source Force Player Suicide in SpawnArea
Reply With Quote #1

Hi FeuerSturm! Another great work of yours.

I wanted to ask you if there is a possibility to enable players to enter the losing team spawn area when a team wins the round.
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 10-05-2008 , 12:31   Re: [SNIPPET] DoD:Source Force Player Suicide in SpawnArea
Reply With Quote #2

Quote:
Originally Posted by MaKTaiL View Post
Hi FeuerSturm! Another great work of yours.

I wanted to ask you if there is a possibility to enable players to enter the losing team spawn area when a team wins the round.
Should be possible by removing the invisible walls that prevent the
other team from entering different areas.

I'll take a look at that for sure, BUT where's the connection to this snippet?
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 10-05-2008 , 18:11   Re: [SNIPPET] DoD:Source Force Player Suicide in SpawnArea
Reply With Quote #3

Quote:
Originally Posted by FeuerSturm View Post
Should be possible by removing the invisible walls that prevent the
other team from entering different areas.

I'll take a look at that for sure, BUT where's the connection to this snippet?
The connection is the Spawn! XDD
I just wanted to post here since you were already online at the time.
Sorry if I did it wrong. Next time I will post another thread

I just thought that this feature would be a nice addition to Team Manager Source as well. What do you think?

Last edited by MaKTaiL; 10-05-2008 at 18:16.
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clement
New Member
Join Date: Dec 2007
Old 10-05-2008 , 13:22   Re: [SNIPPET] DoD:Source Force Player Suicide in SpawnArea
Reply With Quote #4

Thanks FeuerSturm

Quote:
Originally Posted by MaKTaiL View Post
Hi FeuerSturm! Another great work of yours.

I wanted to ask you if there is a possibility to enable players to enter the losing team spawn area when a team wins the round.
Remove entity with classname func_teamblocker and func_team_wall
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