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CS Shop v5.0 - [05/24/09]


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Exolent[jNr] (178)
IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 09-29-2008 , 23:17   CS Shop v5.0 - [05/24/09]
Reply With Quote #1

CS Shop v5.0
by iNeedHelp

.: Description :.
Welcome to the CS Shop!
Here, you can buy all kind of things with your money, all accessible with menus! (all is defined with cvars!)

.: Modules :.
- CStrike
- Fun
- HamSandwich
- FakeMeta

.: Cvars :.
The cvars are located on the shop.cfg.
All the cvars are with each explanation, and some extra notes.

.: Installation :.
  1. Download the zip file
  2. Place the plugin in the plugins folder
  3. Add the "shop.txt" to the data/lang folder
  4. Add the "shop.cfg" to the configs folder
  5. Add "CS_Shop.amxx" in the plugins.ini (without the "")
  6. Restart your server and enjoy!

.: Additional Information :.

- The plugin was tested on AMXx 1.8.0 (Linux)
- Open to Suggestions and Bug Reports

.: For the Translators :.
I've made a huge multi-lingual update, so, if the old translators want to translate the new shop.txt, PM me with the language translated and the txt. Thanks, and sorry for re-making the shop.txt, but It's shorter and it's better.

Translations Thread: Link

.: Credits :.
PvtSmithFSSF - Original idea, Principal Code
VEN
- Fakemeta Utilities
Dr. Jan Itor
- Gravity Menu help
Minimiller - Lot of things
MeRcyLeZZ - For his svc_bad and models tutorial (Tutorial Link)
ConnorMcLeod - Little fix with user spawn
XxAvalanchexX - Some code of the gungame colored print


.: Changelog :.

PHP Code:
/*
    ChangeLog:
    
    v1.0
    - First Release
    
    v1.5
    - Converted some things to fakemeta
    - Fixed some menus
    
    v2.0
    - Added more menus
    - Added more stocks
    
    v3.0
    - Fixed Menu bugs
    - Fixed Model reset
    - Added new Cvars
    - Added ML Support
    
    v3.5
    - Added cstrike module for the skins
    - Added customizable cfg with cvars
    
    v3.6   
    - Fixed rendering bug with the invisibility menu
    
    v3.7
    - Fixed some fakemeta & cstrike convertions
    
    v3.8
    - Added ML Translations

    v4.0
    - Replaced all with fakemeta and ham modules
    - Fixed a ML Bug
    - Fixed some stocks (thanks to Exolent)
        
    v4.0a
    - Added: is the user alive to open the menu ? 
    - is the plugin enabled to show the msg ?
        
    v4.0b
    - Changed: Ham_Spawn to Post hook (Thanks ConnorMcLeod)
    
    v4.2
    - Now the Fakemeta Utilities are included
    - Removed the Fakemeta Utilities stocks
    - Added one more menu (Speed menu)
    - Added more cvars
    - Updated Multi-Lingual Translations
    
    v4.5
    - The items can be disabled if you set the item cvar to 0
    - Now plugin supports Unlimited Money by Ramono
    - Huge update on the Multi-Lingual translations (sorry translators)
    
    v5.0
    - All Menus Updated using global variables to store the name-weapons-other data
    - CStrike and Fun Modules restored (efficiency > fakemeta conversions)
    
    Plugin Thread: http://forums.alliedmods.net/showthread.php?t=78224
    Licensed under the GPL - http://www.gnu.org/copyleft/gpl.html
    
    ---------------------------------------------------------------------
*/  

// Uncomment this to enable Unlimited Money support by Ramono
//#define UL_COMPAT

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

#if defined UL_COMPAT
    #include <money_ul>
#endif 


+917 views (CS Shop v4.0)
+922 views (CS Shop v4.5)
Attached Files
File Type: zip CS Shop.zip (7.7 KB, 17597 views)
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Last edited by IneedHelp; 05-24-2009 at 14:42. Reason: CS Shop UPDATED !
IneedHelp is offline
sreddoMlabolG
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Old 09-30-2008 , 00:14   Re: CS Shop 3.5 [30/09/08]
Reply With Quote #2

First reply , w00t Good job tho.
sreddoMlabolG is offline
Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 09-30-2008 , 11:37   Re: CS Shop 3.5 [30/09/08]
Reply With Quote #3

1. The array size for each item name in the menu (200) is unnecessary. 64 should be enough.

2. You don't need to create a new array for each item, just create 1 array and format it for each item you add.

3. You have a lot of cstrike -> fakemeta conversions, but not all of them.
I saw that you defined OFFSET_TEAM, but never used it.
If you don't know some conversions, a lot of other plugins have them, just look for it.
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Quote:
Originally Posted by xPaw View Post
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PvtSmithFSSF
Senior Member
Join Date: Jul 2008
Old 09-30-2008 , 15:41   Re: CS Shop 3.5 [30/09/08]
Reply With Quote #4

Good job. :-)
Thanks for taking up the dead project and reviving it.
PvtSmithFSSF is offline
IneedHelp
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Join Date: Mar 2007
Location: Argentina
Old 09-30-2008 , 16:19   Re: CS Shop 3.5 [30/09/08]
Reply With Quote #5

Quote:
Originally Posted by Exolent[jNr] View Post
1. The array size for each item name in the menu (200) is unnecessary. 64 should be enough.

2. You don't need to create a new array for each item, just create 1 array and format it for each item you add.

3. You have a lot of cstrike -> fakemeta conversions, but not all of them.
I saw that you defined OFFSET_TEAM, but never used it.
If you don't know some conversions, a lot of other plugins have them, just look for it.
Fixed. If i could make it all to fakemeta i'll do it. But i don't find the cs_get|set|reset_user_model()
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Exolent[jNr]
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Location: Tennessee
Old 09-30-2008 , 16:35   Re: CS Shop 3.8 [30/09/08]
Reply With Quote #6

http://forums.alliedmods.net/showthread.php?t=69386
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline
IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 09-30-2008 , 16:54   Re: CS Shop 3.8 [30/09/08]
Reply With Quote #7

Code:

Update to version 4.0

Changelog:
- Now the plugin uses hamsandwich and fakemeta modules
- Fixed skins menu bug on team detect
- Fixed the alpha amount on the invisibility menu
- Fixed a bug in the translations menu
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Last edited by IneedHelp; 01-07-2009 at 02:34.
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Exolent[jNr]
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Old 09-30-2008 , 21:48   Re: CS Shop 4.0 [30/09/08]
Reply With Quote #8

1.
Code:
#define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE))
This bit sum is not necessary. Just use:
if( !(PRIMARY_WEAPONS_BIT_SUM & weapon) )


2.
Code:
stock primary_wpn_drop(index) {     new weapons[32], num     get_user_weapons(index, weapons, num)         for (new i = 0; i < num; i++)     {         if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i]))         {             static wname[32]             get_weaponname(weapons[i], wname, sizeof wname - 1)                         engclient_cmd(index, "drop", wname)         }     } } stock secondary_wpn_drop(index) {     new weapons[32], num     get_user_weapons(index, weapons, num)         for (new i = 0; i < num; i++)     {         if (!(PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])))         {             static wname[32]             get_weaponname(weapons[i], wname, sizeof wname - 1)                         engclient_cmd(index, "drop", wname)         }     } }

Don't re-index arrays.
Code:
stock primary_wpn_drop(index) {     new weapons[32], num     get_user_weapons(index, weapons, num)     new weapon;     for (new i = 0; i < num; i++)     {         weapon = weapons[i];         if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapon))         {             static wname[32]             get_weaponname(weapon, wname, sizeof wname - 1)                         engclient_cmd(index, "drop", wname)         }     } } stock secondary_wpn_drop(index) {     new weapons[32], num     get_user_weapons(index, weapons, num)     new weapon;     for (new i = 0; i < num; i++)     {         weapon = weapons[i];         if (!(PRIMARY_WEAPONS_BIT_SUM & (1<<weapon)))         {             static wname[32]             get_weaponname(weapon, wname, sizeof wname - 1)                         engclient_cmd(index, "drop", wname)         }     } }

3.
Code:
stock fm_set_user_money(index, money, flash=1) {     set_pdata_int(index, OFFSET_MONEY, money, OFFSET_LINUX);     message_begin(MSG_ONE, get_user_msgid("Money"), {0,0,0}, index)     write_long(money);     write_byte(flash);     message_end(); }

Place get_user_msgid("Money") in plugin_init() and store the value in a global variable.

Code:
new g_msgid_Money; public plugin_init() {     g_msgid_Money = get_user_msgid("Money"); } stock fm_set_user_money(index, money, flash=1) {     set_pdata_int(index, OFFSET_MONEY, money, OFFSET_LINUX);     message_begin(MSG_ONE, g_msgid_Money, {0,0,0}, index)     write_long(money);     write_byte(flash);     message_end(); }
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Quote:
Originally Posted by xPaw View Post
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IneedHelp
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Join Date: Mar 2007
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Old 09-30-2008 , 22:00   Re: CS Shop 4.0 [30/09/08]
Reply With Quote #9

Fixed the stocks. Thanks
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Exolent[jNr]
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Old 09-30-2008 , 22:04   Re: CS Shop 4.0 [30/09/08]
Reply With Quote #10

The code looks fine. I'll give it a few days for user confirmation that it works without any bugs or issues.
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Quote:
Originally Posted by xPaw View Post
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