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[TF2] Determine if Engineer has buildings?


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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 09-24-2008 , 01:03   Re: [TF2] Determine if Engineer has buildings?
Reply With Quote #11

Yeah, now that I actually looked at the netprop list, that would have worked. I just used what I copy/pasted what I used in a plugin a while back. I probably meant to change it to Prop_Send when I rewrote parts of it in my first post, but forgot which property type to use.
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Antithasys
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Join Date: Apr 2008
Old 09-24-2008 , 01:39   Re: [TF2] Determine if Engineer has buildings?
Reply With Quote #12

I just dont get the enties at all to even know which way is up.
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