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mapvote


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zerak
Senior Member
Join Date: Feb 2008
Old 09-20-2008 , 17:21   Re: mapvote
Reply With Quote #331

Then do as above stated and set m_mapvote_endvote 0 and let mapvote handle it, but do reload mapchooser and then mapvote reporting back any error or issue like vote not starting.

Btw are you running some odd mod? Noticed that some doesn't support hintbox text and then the supplied mapchooser for 1.03 will fail creating votes.
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Thermopyle
Member
Join Date: Jun 2008
Old 09-21-2008 , 14:23   Re: mapvote
Reply With Quote #332

Quote:
Originally Posted by zerak View Post
depends on the number of maps in the mapvote.ini and if you have sm_mapvote_forceslots true or false. Set it to false and all rules will be abided, set it to true and slots count will be primary objective to fill and all other conditions will be secondary (default).
That's the problem, though. I do have forceslots set to false, and even if I didn't, I have more than enough maps to fill the slots...
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rgarrett15
Member
Join Date: Aug 2008
Old 09-21-2008 , 15:08   Re: mapvote
Reply With Quote #333

nop i have no other plugins if i do what you tell me to do the netxmap is randomly chosen i want to vote for the next map
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zerak
Senior Member
Join Date: Feb 2008
Old 09-21-2008 , 16:54   Re: mapvote
Reply With Quote #334

Thermopyle
Sry, I should have read it with more concern and I would have realised that wasn't the problem but rather there is a bug.

rgarrett15

anything odd that you can report or anything of aid? like errors in log?
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rgarrett15
Member
Join Date: Aug 2008
Old 09-21-2008 , 19:06   Re: mapvote
Reply With Quote #335

no errors, just all the arena maps popping up for vote at the end of the rounds
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Thermopyle
Member
Join Date: Jun 2008
Old 09-21-2008 , 21:22   Re: mapvote
Reply With Quote #336

I can't quite figure out what has changed, but I just came home to more messages from regulars on our server saying that maps were coming up for vote after they were just played.

Code:
sm_mapvote_print maps
============================================================
GROUP: Standard maps 
- slots: 2 

map:                             min:  max:  weight:  reweight:
----                             ----  ----  -------  ---------
pl_badwater                         0    -1     100        358
cp_steel                            0    -1     100        322
cp_gravelpit                        0    -1     100        359
cp_dustbowl                         0    -1     100        361
cp_badlands                        18    -1     100        321
ctf_2fort                           0    -1     100        330
ctf_well                            0    -1     100        312
tc_hydro                           18    -1     100        311
pl_goldrush                         0    -1     100        364
ctf_turbine                         0    -1     100        320
cp_well                            18    -1     100        328
cp_granary                         18    -1     100        320
============================================================
GROUP: Custom maps 
- slots: 1 

map:                             min:  max:  weight:  reweight:
----                             ----  ----  -------  ---------
ctf_mach4                           0    -1     100        320
tc_spectre_b2b                     18    -1     100        320
cp_bloodstained                     0    -1     100        306
cp_corporation_b3                   0    -1     100        307
cp_labor                           18    -1     100        283
cp_roswell                         16    -1     100        319
cp_science2                        18    -1     100        303
cp_stag                            18    -1     100        272
cp_warpath_final                   18    -1     100        313
cp_wolf2_b1                        18    -1     100        319
ctf_chaos                          20    -1     100        316
pl_dbheights                       12    -1     100        344
cp_fastlane                        18    -1     100        310
============================================================
sm_mapvote_forceslots
"sm_mapvote_forceslots" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
 - Should it try to fill slots even if map does not fullfill all the requirements.
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zerak
Senior Member
Join Date: Feb 2008
Old 09-22-2008 , 15:50   Re: mapvote
Reply With Quote #337

Sry seems they screwed up the phrases in 1.04 and it have caused an infinte loop of errors. Will make a bug report.
Edit: sry, they just moved the translation to another filer

Last edited by zerak; 09-22-2008 at 16:28.
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zerak
Senior Member
Join Date: Feb 2008
Old 09-22-2008 , 16:01   Re: mapvote
Reply With Quote #338

jasonfrog reported:
Quote:
L 09/19/2008 - 1321: [SM] Native "GetMenuTitle" reported: Menu handle cb2b01d4 is invalid (error 1)
L 09/19/2008 - 1321: [SM] Debug mode is not enabled for "mapchooser.smx"
edit: solved, they moved a translation
(file below is a temp solution until I have done more tests)

Edit: sry was tired, wrong file and a incorrect bug report.
Will break eula until everything is wrapped up and then I will continue to follow it
Attached Files
File Type: smx mapchooser.smx (13.7 KB, 95 views)

Last edited by zerak; 09-23-2008 at 02:37. Reason: Me wrong as usual :(
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rgarrett15
Member
Join Date: Aug 2008
Old 09-22-2008 , 20:22   Re: mapvote
Reply With Quote #339

Plugin failed to compile! Please try contacting the author.
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chikencarnage
Senior Member
Join Date: Jan 2008
Old 09-22-2008 , 20:58   Re: mapvote
Reply With Quote #340

kinda a silly question, but were does the stock RTV pull it's list of maps for nominate and voting? because I want it to only have stock maps in the list but it keeps bringing up customs i dont want and I can't figure out what file it's reading the maps from.
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