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Models (Again again again :o))


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hebusletroll
Senior Member
Join Date: Apr 2006
Old 02-18-2008 , 15:50   Re: Models (Again again again :o))
Reply With Quote #21

Quote:
Originally Posted by Voi View Post
gj hebus
Thanks !

I'm back to confirm that mergin p_models are working fine !
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 09-20-2008 , 18:24   Re: Models (Again again again :o))
Reply With Quote #22

I've missed to answer at this post : it's possible to merge p_model into one model !!!!
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Arkshine
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Join Date: Oct 2005
Old 09-20-2008 , 18:42   Re: Models (Again again again :o))
Reply With Quote #23

I was thinking to ask you about that !

So, it's possible, like 1 sequence = 1 model ? It would be nice if you can explain more.
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stupok
Veteran Member
Join Date: Feb 2006
Old 09-20-2008 , 22:30   Re: Models (Again again again :o))
Reply With Quote #24

Quote:
Originally Posted by hebusletroll View Post
To finish, there is not way to reduce the sprite precache except if you convert them into model and fix the view to be always in face of a player.
You can export all the sprites into .bmp's and then make one sprite with all of the .bmp's. Then, to show the correct sprite you show the correct frame number.

I'm still not sure how to detect when the sprite is shown though...


Anyways, GOOD JOB!!!

I'm very impressed that you've done all this :O
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hebusletroll
Senior Member
Join Date: Apr 2006
Old 09-21-2008 , 04:24   Re: Models (Again again again :o))
Reply With Quote #25

Nice Stupok, this is a great thing to make this !

After made this, just setting :

cycler_sprite
pev_framerate to 0.0
pev_frame to frame index

Nice nice nice !

Of course, animated sprites is possible, but not very trivial to manage ^^

The perfect way to finish is for sound, reducing precrache is also possible but in certain cases :

precache it in generic (not included in precache list limit) and send an <spk> command, but i think i'ts a good idea to test it, for network usage by example

Of course, there is not radius management and sound effect. But it still possible

Another way to test : check if there is not a sound seek position to play, but i think it is impossible.

^^

Edit : For Arkshine,

It still possible but it's very very difficult to do this : i'm not an 3D modeler expert but i've seen some models that have this feature.
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Boring about playing same weapons ? PowerWeapons is available !
PowerWeapon v1.0 released !
Play up to 70 new weapons and create your own weapons !
Tested on Windows Server 2003, 2008/R2, 2012 and Linux Ubuntu 10.x and CentOs 6.x
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-21-2008 , 04:52   Re: Models (Again again again :o))
Reply With Quote #26

Quote:
It still possible but it's very very difficult to do this : i'm not an 3D modeler expert but i've seen some models that have this feature.
You did not answer really.

You have said :

"I'm back to confirm that mergin p_models are working fine !"

"I've missed to answer at this post : it's possible to merge p_model into one model !!!!"

So, be nice and explain how you do. ^^
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Last edited by Arkshine; 09-21-2008 at 05:01.
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