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[TF2] Needle Jump


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boykevin
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Join Date: Mar 2008
Old 09-19-2008 , 20:15   Re: [TF2] Needle Jump
Reply With Quote #11

omg thank you soo much ive been waiting ever since they took it out
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The JCS
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Join Date: Jan 2007
Location: Brazil
Old 09-19-2008 , 23:35   Re: [TF2] Needle Jump
Reply With Quote #12

Updated!
Now, working on 1.0
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skatelouis
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Join Date: Aug 2008
Old 09-20-2008 , 11:26   Re: [TF2] Needle Jump
Reply With Quote #13

I am trying to learn some advanced programming techniques in Source Mod, I will give you the parameters, the commands but you will need to code it yourself because I dont know how to code.

But I will do the search


The things we need to search are all about collision and solid. You are using TeleportEntity in your plugins, I think it's why it dont work.

I have an idea :
1) Why not build a new command like +fjump that will allow any class to go in front of them for something like 10 units when they are hurt by the friendly needle?. And with a limit of 5 seconds between each +fjump.

I will continue to search about solid and all these things, but I think it can be a good improvement for the moment.

Last edited by skatelouis; 09-20-2008 at 11:32.
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The JCS
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Join Date: Jan 2007
Location: Brazil
Old 09-20-2008 , 12:35   Re: [TF2] Needle Jump
Reply With Quote #14

I think it's not possible to check if a needlecollide with a friend and FF can't be enable for only one weapon.. =/
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skatelouis
Member
Join Date: Aug 2008
Old 09-20-2008 , 14:29   Re: [TF2] Needle Jump
Reply With Quote #15

Quote:
Originally Posted by The JCS View Post
I think it's not possible to check if a needlecollide with a friend and FF can't be enable for only one weapon.. =/
With your plugin you are using TeleportEntity, I think you can enable something that will do that :

if TeleportEntity(iTarget, NULL_VECTOR, NULL_VECTOR, fVelocity);
Player can use +fjump

if not TeleportEntity(iTarget, NULL_VECTOR, NULL_VECTOR, fVelocity);
Player can't use +fjump


If you dont know how to make it, I will try to work on this tonight.
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boykevin
Member
Join Date: Mar 2008
Old 09-21-2008 , 14:05   Re: [TF2] Needle Jump
Reply With Quote #16

hmm how far are you on the horizontal movement? just wondering
but its still great even if it just goes up wards
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abelp
Senior Member
Join Date: May 2008
Old 09-21-2008 , 23:00   Re: [TF2] Needle Jump
Reply With Quote #17

Tested with 1.0.4
Works like a charm. Thank you so much.
I now request that it be possible with the rocket launcher.
I have rapid fire on so i'f you'd like to see what it looks like you can try my server.
216.6.232.185:27015
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skatelouis
Member
Join Date: Aug 2008
Old 09-22-2008 , 12:59   Re: [TF2] Needle Jump
Reply With Quote #18

Quote:
Originally Posted by abelp View Post
Tested with 1.0.4
Works like a charm. Thank you so much.
I now request that it be possible with the rocket launcher.
I have rapid fire on so i'f you'd like to see what it looks like you can try my server.
216.6.232.185:27015

I will do it, it's really easy.

Edit, its done, say me if it's working. I am at school so I can't test it.

I exchange the Blutsauger for the Rocket Launcher. I dont think it will be really nice, maybe only for your Rapid Server.
Attached Files
File Type: sp Get Plugin or Get Source (needle_and_rocket_jump.sp - 683 views - 2.4 KB)

Last edited by skatelouis; 09-22-2008 at 13:13.
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abelp
Senior Member
Join Date: May 2008
Old 09-22-2008 , 15:34   Re: [TF2] Needle Jump
Reply With Quote #19

Nice,
But what i meant was making the soldier also shoot rockets upwards and have someone jump on top of the rockets. Same like needle gun effect, but for soldier.
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skatelouis
Member
Join Date: Aug 2008
Old 09-22-2008 , 17:10   Re: [TF2] Needle Jump
Reply With Quote #20

Did you tried it?

Last edited by skatelouis; 09-22-2008 at 17:56.
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