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Diablo Mod v8.0


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soul__stealer
Junior Member
Join Date: Sep 2005
Location: Australia
Old 04-08-2008 , 04:38   Re: Diablo Mod v8.0
Reply With Quote #161

Quote:
Originally Posted by pogsnet View Post
Screenshots?
You can't really screenshot it, because there's no real additional models etc that are required. Nearly all the files used in this are from the default system, and has mostly modified cvars (extra speed, extra HP etc)
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 04-25-2008 , 14:40   Re: Diablo Mod v8.0
Reply With Quote #162

The plugin is so fuc*ing cool i love it and so do the players !
IT is non stop fool of players !
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Econy
Junior Member
Join Date: Jun 2007
Old 06-06-2008 , 07:39   Re: Diablo Mod v8.0
Reply With Quote #163

I have some suggestions for powerups:
Code:
public award_powerup(id)
{
    if (is_user_connected(id) && is_user_alive(id) && !powerup_taken)
    {
        new pu_num
        pu_num = random_num(1,10)
        {
            if (pu_num == 1)
            {
                if (cs_get_user_money(id) < 5000)
                    cs_set_user_money(id,5000)
                else if (cs_get_user_money(id) < 10000)
                    cs_set_user_money(id,10000)
                else if (cs_get_user_money(id) < 16000)
                    cs_set_user_money(id,16000)
                
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Money Boost")
            }
            if (pu_num == 2)
            {
                Give_Xp(id,get_cvar_num("diablo_xpbonus")*2)
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Experience")
            }
            if (pu_num == 3)
            {
                set_user_health(id,get_user_health(id)+10)
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Health")
            }
            if (pu_num == 4)
            {
                set_user_armor(id,get_user_armor(id)+10)
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Armor")
            }            
            if (pu_num == 5)
            {
                player_b_damage[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Damage")
            }
            if (pu_num == 6)
            {
                player_strength[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Strength")
            }
            if (pu_num == 7)
            {
                player_dextery[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Dexterity")
            }
            if (pu_num == 8)
            {
                player_agility[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Agility")
            }
            if (pu_num == 9)
            {
                player_intelligence[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Intelligence")
            }
            if (pu_num == 10)
            {
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Better luck next time!")
            }
        }
        
        powerup_taken = true
    }
}
Each one is tested and working. Only thing is that damage bonus is lost when you drop or lose your item, and health will go back to normal when next round starts. Armor however is saved. I tried to make powerups for invisibility and ammo too but couldn't get them to work.

And if stats are too valuable to get so easy from powerups you can always increase the chance for everything else:
Code:
public award_powerup(id)
{
    if (is_user_connected(id) && is_user_alive(id) && !powerup_taken)
    {
        new pu_num
        pu_num = random_num(1,16)
        {
            if (pu_num == 1|2)
            {
                if (cs_get_user_money(id) < 5000)
                    cs_set_user_money(id,5000)
                else if (cs_get_user_money(id) < 10000)
                    cs_set_user_money(id,10000)
                else if (cs_get_user_money(id) < 16000)
                    cs_set_user_money(id,16000)
                
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Money Boost")
            }
            if (pu_num == 3|4)
            {
                Give_Xp(id,get_cvar_num("diablo_xpbonus")*2)
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Experience")
            }
            if (pu_num == 5|6)
            {
                set_user_health(id,get_user_health(id)+10)
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Health")
            }
            if (pu_num == 7|8)
            {
                set_user_armor(id,get_user_armor(id)+10)
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Armor")
            }            
            if (pu_num == 9|10)
            {
                player_b_damage[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Damage")
            }
            if (pu_num == 11)
            {
                player_strength[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Strength")
            }
            if (pu_num == 12)
            {
                player_dextery[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Dexterity")
            }
            if (pu_num == 13)
            {
                player_agility[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Agility")
            }
            if (pu_num == 14)
            {
                player_intelligence[id]+=1
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Powerup: Intelligence")
            }
            if (pu_num == 15|16)
            {
                set_hudmessage(100, 200, 55, -1.0, 0.40, 0, 3.0, 2.0, 0.2, 0.3, 5)
                show_hudmessage(id, "Better luck next time!")
            }
        }
        
        powerup_taken = true
    }
}
For the save xp you could make it optional, and then those who like to play that way that beginners have it harder gets to play that way. And/or then you could get more exp points if the victim is a higher level and less exp points if the victim is a lower level. And I also noticed that you spelled dexterity -> dextery... nothing severe but..

It'd also be nice with a sword model as the knife

Last edited by Econy; 06-06-2008 at 15:43.
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Econy
Junior Member
Join Date: Jun 2007
Old 06-08-2008 , 04:55   Re: Diablo Mod v8.0
Reply With Quote #164

Quote:
Originally Posted by taheri6 View Post
Anyone know where to get the sprites and models for this? The zip file doesnt have them and my server doesnt have them either.
They are in the zip in a folder called diablo wich you are to put in the folder cstrike\addons\amxmodx\
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accerian
New Member
Join Date: Jun 2008
Old 06-20-2008 , 05:50   Re: Diablo Mod v8.0
Reply With Quote #165

I go few questions.
1 Agility and Dex are working in this mod version?
2 Is there any posibily of making sid xp save?
3 Why there is no ninja class ?
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koyumu
Senior Member
Join Date: Jul 2008
Old 07-15-2008 , 12:16   Re: Diablo Mod v8.0
Reply With Quote #166

Hi

How save the Xp ?

thanks you
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FisH n' ChIpS
Junior Member
Join Date: Jul 2008
Location: de_dust2
Old 07-26-2008 , 00:38   Re: Diablo Mod v8.0
Reply With Quote #167

Sounds great, will try this out for sure
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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 08-19-2008 , 11:09   Re: Diablo Mod v8.0
Reply With Quote #168

i run this mod in my server, with starwarsII and zombieme and really rocks!
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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 08-23-2008 , 08:17   Re: Diablo Mod v8.0
Reply With Quote #169

Nightmar1 please can io make more than 25 levels?..please ..
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legion187
Junior Member
Join Date: Sep 2008
Old 09-14-2008 , 15:13   Re: Diablo Mod how do i add lvls
Reply With Quote #170

you only can go to lvl 25 how do i make it 100 or maby 200
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