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MvM_allinone (v2.1.5)


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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-08-2004 , 13:49  
Reply With Quote #41

u need engine, fakemeta , fun and ns
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antecedent
Junior Member
Join Date: Nov 2004
Old 11-08-2004 , 16:52  
Reply With Quote #42

Quote:
Originally Posted by karlos
u need engine, fakemeta , fun and ns
Ah Ha!
Okay, I loaded fakemeta, it loads (woohoo!) but still the problem with Team3 Spawning...?
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CorDorMick
Junior Member
Join Date: Sep 2004
Location: Edmonton AB Canada
Old 11-08-2004 , 17:08   flickering between screens on respawn
Reply With Quote #43

LO karlos

We are Still testing at cordorgaming.org

We seam to be getting a flickering between screens on respawn when a member dies the screen flicks on alive members screen by screen not sure what it is looking for but seams it is trying to do a screen shot of each member alive and dead to the dead responder. WeW did I lose U :-)

When we have 16 members on and 5 or so are dead the cpu and lag gets bad . We will keep testing this out . The map we use a lot on on server is

co_glassfloorb1_mvm

http://www.cordorgaming.org/nspmaps/...loorb1_mvm.bsp

I have tryed this with and with out plugins we are using build Nov/08th
we had same problems with builds oct/30 and nov/07 the builds are wonderful we complie with no earrors Grin Grin thanks Dev team, it is just the flickering that is driving me crazy hehehheh


once again thanks for this great plugin

CorDorMick
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-08-2004 , 18:12  
Reply With Quote #44

the flicker only occurs when everyone on your team (red) is dead
so the plug tries to find a player from own team, it dont finds so it gives the player free view
the free view seems to be the prob, maybe not allowed or something

this plug is running on my clans server 16 player
i dont see the cpu it self but if cpu usage is high then ping is high
never experienced this (or i didnt want to see it )

thx also goes to all peaps listed in credits

@antecedent
team 3 is still not spawning?
have u tried without ns2amx module?
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Crisis54
Junior Member
Join Date: Nov 2004
Old 11-17-2004 , 22:19  
Reply With Quote #45

sorry for bringing this up.

do we really need the skins? what happens if i dont add it? because i would prefer a glow thing instead. if i have to add it, where do i add them exactly and what do i name the foldrs? thanks for the help.
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-18-2004 , 10:49  
Reply With Quote #46

never tried to start without but i think i will start and when round starts it crashes as i wants to use models which r not precached

the use of the models instead of glow is that with glow u cant hide and it dont look "realistic"

just unrar/unace directly to ns folder
if u use big ballers zips u need to unzip them and put them to <NS>/models/marinevsmarine/
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Crisis54
Junior Member
Join Date: Nov 2004
Old 11-18-2004 , 17:19  
Reply With Quote #47

im having a problem. i treid to run co_sillyv5, but it messed up. one team couldn't respawn and the clients didnt have to download the skins. also, when i check to see if the plugin is loaded, it shows this...

MvM_allinone (off 1.2.2

the off gets cut off. i cant tell if its off or what. whats the off mean anyways and how do i turn it on?
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-19-2004 , 12:19  
Reply With Quote #48

off mean that the plugin is not doing anything
why u want it on ns maps or on normal co maps?

i just tested co_sillyv5 and it works perfect

maybe u had an older version, check if it contains this line "* - fix for maps where cc was on team 2 instead of 3 and plugin was not running" in the description

BTW:
i uploaded a new version (move away from ns2amx)
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Crisis54
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Join Date: Nov 2004
Old 11-21-2004 , 15:54  
Reply With Quote #49

Quote:
Originally Posted by karlos
off mean that the plugin is not doing anything
why u want it on ns maps or on normal co maps?

i just tested co_sillyv5 and it works perfect

maybe u had an older version, check if it contains this line "* - fix for maps where cc was on team 2 instead of 3 and plugin was not running" in the description

BTW:
i uploaded a new version (move away from ns2amx)
ok, my amxx was screwed up. thats why it didnt work. it SHOULD work now, gonna test it. btw, where did you upload the new version? did you modify your original post? also, for the skins. so we just unzip both of those files into the marinevsmarine folder? no extra folders within that folder?
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-21-2004 , 17:29  
Reply With Quote #50

uploading a new version always is in first post

i gave an instruction where to unrar/unace in first post
for zip version i gave i 2 posts ago

just make sure the models r in
<NS>/models/marinevsmarine/
(no subfolder in marinevsmarine)
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