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No Team Flash


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Author
gamma
Senior Member
Join Date: Apr 2008
Plugin ID:
546
Plugin Version:
0.3
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Flashbang's thrower and users from his team won't be flashed
    Old 09-13-2008 , 09:30   Re: No Team Flash
    Reply With Quote #1

    it should be created long time ago
    gamma is offline
    ottobohn
    Senior Member
    Join Date: Sep 2007
    Old 09-14-2008 , 12:06   Re: No Team Flash
    Reply With Quote #2

    Your plugin is perfect for many drama situations.

    Otto
    ottobohn is offline
    FrostbyteX
    Senior Member
    Join Date: Dec 2007
    Old 09-14-2008 , 14:03   Re: No Team Flash
    Reply With Quote #3

    It's nice, I guess, but EXTREMELY cheap. You can rush into a flashbang and then mow down your opponents without having any sense of timing or strategy ... It's still balanced, since both teams can do it, but it seems to detract from the overall strategy.
    FrostbyteX is offline
    ZiramMaddness
    Member
    Join Date: Jun 2007
    Location: Chicago, IL
    Old 09-17-2008 , 18:31   Re: No Team Flash
    Reply With Quote #4

    Quote:
    Originally Posted by FrostbyteX View Post
    It's nice, I guess, but EXTREMELY cheap. You can rush into a flashbang and then mow down your opponents without having any sense of timing or strategy ... It's still balanced, since both teams can do it, but it seems to detract from the overall strategy.
    agree, I think this would piss off pubbers. Atleast on my servers, though great job on the plugin though. This might be good if it was in a RPG or WC3 based mod as a blindness spell or something
    __________________
    ZiramMaddness is offline
    Kigen
    BANNED
    Join Date: Feb 2008
    Old 09-17-2008 , 22:16   Re: No Team Flash
    Reply With Quote #5

    Failure for large servers, or just few small servers in the event two players on opposite teams throw flashes at each other.

    Try hooking "flashbang_detonate" instead of using the "weapon_fire" event and that'll solve the problem.

    Another is if the client was killed while holding a primed flashbang it would cause the No Flash affect on the wrong people possibly.

    The below file fixes such issues.

    Last edited by Kigen; 09-17-2008 at 23:41. Reason: Removed file
    Kigen is offline
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