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HE Arena X


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   SidLuke (11)
Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 11-08-2004 , 09:55   HE Arena X
Reply With Quote #1

What if everyone just had an endless supply of grenades?
Optionally you can select if players will only be able to use grenades.
This is a (re)port of my old HE Arena plugin for AMX Mod.
Attached Files
File Type: sma Get Plugin or Get Source (he_arena.sma - 64 views - 11.6 KB)

Last edited by Johnny got his gun; 10-22-2019 at 12:08.
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kingpin
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Join Date: Apr 2004
Location: kpsforum.com
Old 11-08-2004 , 12:20  
Reply With Quote #2

nice, will put on in a few.
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-=STN=- MaGe
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Join Date: Apr 2004
Location: Asault World
Old 11-08-2004 , 18:08  
Reply With Quote #3

burnzy already made this plugin it shud be here somewhere
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kingpin
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Join Date: Apr 2004
Location: kpsforum.com
Old 11-08-2004 , 18:09  
Reply With Quote #4

doesnt really matter, this would count as the original author taking over.
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LizardKing
Member
Join Date: Sep 2004
Old 11-08-2004 , 18:46  
Reply With Quote #5

Could u possibly add a cvar like HEONLY 1/0
so that u could not have to use nades but you still recieve another one when u throw one? if not then thanks anyway.
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 11-09-2004 , 05:26  
Reply With Quote #6

LizardKing: yeah thought of that. Added to to do.

Don't know if you saw this yet but this is not working 100% because of.. well. maybe a bug/misfeature in AMXX... This will render some run time errors in server console but really the features of the plugin should be intact. Just looks a little ugly in server console, but don't mind that for awhile ok? :-)

Edit: added cvar hearena_mustusenades, defaults to 1, set to 0 and you can use any weapon but will still get lots of nades.
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LizardKing
Member
Join Date: Sep 2004
Old 11-10-2004 , 22:10  
Reply With Quote #7

hell ya!
now i can use this with the chickin conc nade plugin and bunnyhop. so much fun.

edit: Great idea\/ on the blocking fire in the hole. my ears seriously bleed as u say.
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 11-11-2004 , 18:29  
Reply With Quote #8

Ok 0.3 up, rewrote so run time errors should be gone. Now requires engine module.

Also a new cvar: hearena_blockfireinthehole (I like long cvars!)

Read about it in the change log:

Code:
041111    0.3      Rewrite of some parts - now using engine module.                     The run time errors should now be gone completely. If you see any coming from this plugin, please report them.                     You can now block the "Fire in the hole!" message which usually is spammed till your ears bleed during HE Arena.                     To block that scream when HE Arena is running, be sure to set the new cvar hearena_blockfireinthehole to 1.                     Actually "Fire in the hole!" consists of two parts: audio and the little text message you see in chat.                     The audio should be completely gone when HE Arena is on and you set the cvar. The text should be too, but it will                     likely not block the text when you throw yourself, simply because it's not possible to block since that stuff is likely                     handled client-side (which makes you wonder why the audio isn't??). At least it's nice to shut that screaming up. :-)
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XxKpAznGuyxX
Senior Member
Join Date: Dec 2004
Location: EARTH!!
Old 12-31-2004 , 08:44  
Reply With Quote #9

ummmm.... do you know why the HE commands doesn't show on amx_help in my AMXMODX v1.0 counter-strike 1.6 server. besides that everything is alright but know one in my clan doesn't know any commands on HE unless I tell them the command. ANd one more thing I just noticed is that enabling the HE arena is not possible only by votes..... typing amx_hearena 1 makes it say HE ARENA is disable and typing amx_hearena 0 says the same. and this happens when you enable the plugin to. It happened to me when I kept messing with it.


[AMX] HE Arena was enabled!] amx_hearena 1
[AMX] HE Arena was enabled!] amx_hearena 0
[AMX] HE Arena was enabled!] amx_hearena 00
[AMX] HE Arena was enabled!] amx_hearena 0
[AMX] HE Arena was enabled!] say /votehearena

amx_hearena 1
[AMX] HE Arena was disabled!] amx_hearena 0
[AMX] HE Arena was disabled!AMER|CA[vAndAL][Co.Leader] (RADIO): Fire in the hole!
] amx_hearena 1
[AMX] HE Arena was disabled!

----- AMX Mod X Help: Commands -----
31: amx_heal <nick | steam> (amount) - Heals a player to the amount or fully
32: amx_help <page> [nr of cmds (only for server)] - displays this help
33: amx_hostname <hostname> - This will let an admin change the name of the server
34: amx_kick <name or #userid> [reason]
35: amx_kickmenu - displays kick menu
36: amx_langmenu
37: amx_leave <tag> [tag] [tag] [tag]
38: amx_listmaps This will list all the maps in the map ini
39: amx_llama <nick | steam> - We can make a lama out of a player using this command
40: amx_map <mapname>
----- Entries 31 - 40 of 126 -----
----- Use 'amx_help 41' fo
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-25-2005 , 18:03  
Reply With Quote #10

Because of some reason I couldn't get this plugin to correct work with CS1.5 and AMX MOD X 1.01. What happened wrong? After enabling he_arena and after throwing the first nade I should have the new one in my hand , but instead it - in my hand I was founding everytime the secondary weapon. I got some other version of this plugin from AMX forum (some [email protected]'s remake of it) and after changing some include "xtrafun" to "engine" I got it to correct work under CS1.5 and AMX MOD X 1.01 (dunno if it will work under CS1.6 , too - I haven't had time to test it yet). In attachement to this post it's that [email protected]'s version.

BTW - this set_user_rendering isn't cleared after player's respawn in both - AMX and AMX MOD X. I saw again these players-ghosts using gore plugin last time under both mods with CS1.5. I've re-wrote it to add this line:
set_user_rendering(id,kRenderFxNone, 255,255,255, kRenderNormal,16)
in the function public event_respawn(id) , but it should be done automatically in fun module (of AMX and AMX MOD X).
And I'm not only one with this problem:
http://forums.bots-united.com/showpo...12&postcount=1
http://forums.bots-united.com/showthread.php?t=3719
;)
Attached Files
File Type: zip he_arena.zip (3.9 KB, 617 views)
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