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Avatar Mod - Air Attacks


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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 09-05-2008 , 16:34   Avatar Mod - Air Attacks
#1

Well , by now most people know I am making an Avatar Mod .
But now I got this problem .

I need a way to create air attacks , but I dont know exactly a way how to do this . So I am seeking an easy way but also a good way to create an air attack . Ill look to all advise and maybe you can also show your idea with a small piece of code .

So lets do some Brain Storming here
Greetings .
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Join Date: Aug 2005
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Old 09-05-2008 , 19:34   Re: Avatar Mod - Air Attacks
#2

For those of us that don't watch Avatar, can you give some examples of air attacks? Are people pushed around? What goes on?
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wonsae
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Old 09-05-2008 , 19:39   Re: Avatar Mod - Air Attacks
#3

Yeah that's what air attacks do in Avatar.
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Old 09-05-2008 , 19:46   Re: Avatar Mod - Air Attacks
#4

From PokeMod:
Code:
 public Gust(id, skill, prop)
 {
	new gust = SkillLevel(id, skill) / GUST_FACTOR
	new Float:velocity[3], Float:Cvelocity[3]

	poke_sound(id, CHAN_VOICE, SND_JUMPLAND)

	velocity_by_aim(id, gust*GUST_VELOCITY, velocity)

	new players[MAX_PLAYERS], pnum, aid
	poke_get_players(players, pnum ,PLAYER_ALIVE|PLAYER_MORTAL)

	for(new i=0; i<pnum; i++){
		aid = players[i]
		if(fm_is_ent_visible(id, aid)){
			pev(aid, pev_velocity, Cvelocity)
			Cvelocity[0] += velocity[0]
			Cvelocity[1] += velocity[1]
			Cvelocity[2] += velocity[2]
			set_pev(aid, pev_velocity ,Cvelocity)

			skilldamage(aid, id, gust, skill)

			poke_print(aid, print_center, "You were hit by a %s", SkillToName(skill) )
			poke_sound(aid, CHAN_VOICE, SND_JUMPLAND)
		}
	}
	return SKILL_USED;
 }
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 09-06-2008 , 02:19   Re: Avatar Mod - Air Attacks
#5

Hmm yes you got a point there , ill try to find a good episode wich start with air attacks cause explaining that ... I dunno xD .

Well I wasnt clear I think ...

I am trying to get the attack in game , so the visable part of the attack .
so things like when he gets hit , push him back hard , those can I do already .

I just dont know how I could make the air attack it self .
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Last edited by grimvh2; 09-06-2008 at 02:23.
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{PHILMAGROIN}
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Old 09-06-2008 , 02:33   Re: Avatar Mod - Air Attacks
#6

i guess it would have to be a model huh? or a sprite?
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grimvh2
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Old 09-06-2008 , 02:55   Re: Avatar Mod - Air Attacks
#7

I dont think making a model ore sprite of somthing like that is almost not possible
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