My guess:
Code:
new Float:head[3];
new Float:origin[3], Float:maxs[3];
pev(client, pev_origin, origin);
pev(client, pev_maxs, maxs);
head[0] = origin[0];
head[1] = origin[1];
head[2] = origin[2] + maxs[2] - 16.0;
// head is the origin of the head
However, this is only an estimate, and not an exact answer.
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