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Really getting started


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Crowe T. Robot
Junior Member
Join Date: Sep 2008
Old 09-04-2008 , 21:14   Really getting started
Reply With Quote #1

I appreciate the tutorial by one of the senior forum members here about getting started in scripting. I'm looking for some different information on how to get started though. I've been programming for many years, but whenever starting a new scripting language or any language really, there's a necessary setup that you need to get your environment running smoothly.

What are the necessary files I need to start scripting. I'm going to need some kind of a compiler, that much I know. A link would be great. Do I need to actually have the <> include files locally so the compiler can do their work, or are those all managed by the SourceMod framework after you drop in the compiled script?

Also, is there a central location for scripting documentation, such as important function calls, available functions, etc. in a wiki or something like that?

Thanks in advance for any help.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 09-05-2008 , 01:16   Re: Really getting started
Reply With Quote #2

1. http://www.amxmodx.org/webcompiler.cgi - or you can compile it locally. Just download the AMXX base package from the downloads page. The compiler is located in ./amxmodx/scripting/. It has the library files that are required in the ./amxmodx/scripting/includes directory.

2. http://www.amxmodx.org/funcwiki.php
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 09-05-2008 , 14:08   Re: Really getting started
Reply With Quote #3

Scripting help for SourceMod is this way.

I can't think of any languages, which are compiled, that would not require include (header) files at the time of compilation.
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Last edited by Lee; 09-05-2008 at 15:28.
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Crowe T. Robot
Junior Member
Join Date: Sep 2008
Old 09-05-2008 , 17:30   Re: Really getting started
Reply With Quote #4

Thanks for the information. That's exactly what I was looking for. Sorry for posting it in the wrong forum

Cheers,
Crowe
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 09-05-2008 , 18:54   Re: Really getting started
Reply With Quote #5

Oh, crap! I'm sorry. I thought you were talking about AMX Mod X. I need to start reading more thoroughly before making replies.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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sreddoMlabolG
BANNED
Join Date: Aug 2008
Location: +Karma If I helped you i
Old 09-05-2008 , 19:50   Re: Really getting started
Reply With Quote #6

Lol @ v3x
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Crowe T. Robot
Junior Member
Join Date: Sep 2008
Old 09-06-2008 , 18:57   Re: Really getting started
Reply With Quote #7

Haha, shit. I was wondering why source mod docs were hosted on Amx site. Well, is there any kind of resource like that for sourcemod? Just a wiki of documentation, or is it all kinda just ask in the scripting help forum?
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 09-06-2008 , 19:39   Re: Really getting started
Reply With Quote #8

SourceMod documentation isn't hosted on any AMXX site. Allied Modders' forums are aimed at supporting a collection of projects. You can choose to only view SourceMod forums by clicking the appropriate category title on the forum index. Links to SourceMod's documentation are on the left of the SourceMod homepage.
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