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Veteran Member
Join Date: Nov 2007
Location: Romania
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09-04-2008
, 13:21
Re: First Plugin - need help. :/
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#2
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Here:
PHP Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <engine>
#define PLUGIN "FH ABILITIES" #define VERSION "0.2" #define AUTHOR "felon." #define ADMINACCESS ADMIN_CHAT
new g_all[33],g_god[33],g_noclip[33],g_visibility[33], g_money[33],g_jump[33],g_foot[33], g_grav[33],g_health[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_event("ResetHUD","hook_reset","b"); register_event("HLTV","hook_newround","a","1=0","2=0"); register_clcmd( "pimp","pimenu") } public hook_reset(id) { g_all[id] = 0; g_god[id] = 0; g_noclip[id] = 0; g_visibility[id] = 0; g_money[id] = 0; g_jump[id] = 0; g_foot[id] = 0; g_grav[id] = 0; g_health[id] = 0; } public hook_newround() { new players[32],num,id,i; get_players(players,num); for(i = 0;i < num;i++) { id = players[i]; g_all[id] = 0; g_god[id] = 0; g_noclip[id] = 0; g_visibility[id] = 0; g_money[id] = 0; g_jump[id] = 0; g_foot[id] = 0; g_grav[id] = 0; g_health[id] = 0; } } public pimenu(id) { new menu = menu_create("\rPIMP MENU:", "menu_handler") menu_additem(menu, "\wHEALTH", "1", 0) menu_additem(menu, "\wGRAVITY", "2", 0) menu_additem(menu, "\wFOOTSTEPS", "3", 0) menu_additem(menu, "\wLONGJUMP", "4", 0) menu_additem(menu, "\wMONEY", "5", ADMIN_CHAT) menu_additem(menu, "\wVISIBILITY", "6", ADMIN_CHAT) menu_additem(menu, "\wNOCLIP", "7", ADMIN_CHAT) menu_additem(menu, "\wGODMODE", "8", ADMIN_CHAT) menu_additem(menu, "\wALLES", "9", ADMIN_CHAT) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "GRAU HINTERLEGTE MENUPUNKTE SIND NUR FUER ADMINS!") }
public menu_handler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1:{ if(g_health[id]) { // mesage; return PLUGIN_HANDLED; } g_health[id] = 1; set_user_health(id, 255); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU GOT 255 HEALTHPOINTS!") menu_destroy(menu) return PLUGIN_HANDLED } case 2:{ if(g_grav[id]) { // mesage; return PLUGIN_HANDLED; } g_grav[id] = 1; set_user_gravity(id, 0.75); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "GRAVITY IS REDUCED!") menu_destroy(menu) return PLUGIN_HANDLED } case 3:{ if(g_foot[id]) { // mesage; return PLUGIN_HANDLED; } g_foot[id] = 1; set_user_footsteps(id, 1); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "NO FOOTSTEPS ANYMORE!") menu_destroy(menu) return PLUGIN_HANDLED } case 4:{ if(g_jump[id]) { // mesage; return PLUGIN_HANDLED; } g_jump[id] = 1; give_item(id, "item_longjump"); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU GOT THE LONGJUMP!") menu_destroy(menu) return PLUGIN_HANDLED } case 5:{ if(g_money[id]) { // mesage; return PLUGIN_HANDLED; } g_money[id] = 1; cs_set_user_money(id, cs_get_user_money(id) + 10000); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU GOT 10000$!") menu_destroy(menu) return PLUGIN_HANDLED } case 6:{ if(g_visibility[id]) { // mesage; return PLUGIN_HANDLED; } g_visibility[id] = 1; set_entity_visibility(id, 0); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU ARE INVISIBLE!") menu_destroy(menu) return PLUGIN_HANDLED } case 7:{ if(g_noclip[id]) { // mesage; return PLUGIN_HANDLED; } g_noclip[id] = 1; set_user_noclip(id, 1); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU GOT NOCLIP!") menu_destroy(menu) return PLUGIN_HANDLED } case 8:{ if(g_god[id]) { // mesage; return PLUGIN_HANDLED; } g_god[id] = 1; set_user_godmode(id, 1); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU GOT GODMODE!") menu_destroy(menu) return PLUGIN_HANDLED } case 9:{ if(g_all[id]) { // mesage; return PLUGIN_HANDLED; } g_all[id] = 1; set_user_health(id, 255); set_user_gravity(id, 0.75); set_user_footsteps(id, 1); set_user_godmode(id, 1); give_item(id, "item_longjump"); set_entity_visibility(id, 0); set_hudmessage(0, 0, 255, -1.0, 0.3, 0, 6.0, 2.0) show_hudmessage(id, "YOU GOT EVERYTHING!") menu_destroy(menu) return PLUGIN_HANDLED } } menu_destroy(menu) return PLUGIN_HANDLED }
Reset when a player spawns:
PHP Code:
public hook_reset(id) { g_all[id] = 0; g_god[id] = 0; g_noclip[id] = 0; g_visibility[id] = 0; g_money[id] = 0; g_jump[id] = 0; g_foot[id] = 0; g_grav[id] = 0; g_health[id] = 0; }
Reset at new round:
PHP Code:
public hook_newround() { new players[32],num,id,i; get_players(players,num); for(i = 0;i < num;i++) { id = players[i]; g_all[id] = 0; g_god[id] = 0; g_noclip[id] = 0; g_visibility[id] = 0; g_money[id] = 0; g_jump[id] = 0; g_foot[id] = 0; g_grav[id] = 0; g_health[id] = 0; } }
You can remove engine module by using set_user_rendering instead of set_entity_visibility..
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