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Head Crab Me: Infection


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   v3x (159)
Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-28-2008 , 14:21   Head Crab Me: Infection
Reply With Quote #1

Head Crab Me

.: Description :.
This plugin turns the player if he has enough health into a Head Crab.
Head Crabs Have extra health, extra armor, extra speed, less gravity, fulltime duck, infection and
knife only.
If infection is enabled, when a Head Crab attacks a player with HP lower than the infect hp CVAR,
the player is turned into a Zombie and switchs teams.
If there's only one human in a team, he can't be infected.
Head Crabs and Zombies have special vision and knife models.
Head Crabs have special bomb and HE grenade models nad they can move when they're planting.
Zombies have special knife models, however they can't throw HE gernades ,plant or pick up the bomb.
At the end of the round if a Zombie is alive he will die and return to his team.

.: CMDs :.
Code:
say /hcmmenu            // Shows user's interface
say /headcrabme            // Turn into a Head Crab
say /unheadcrabme        // Turn back into human
hc_toggle <0|1>         // ADMINMENU_ACCESS, Turns Head Crab Me plugin OFF/ON
hc_player <NAME|@TEAM|ALL>     // ADMINMENU_ACCESS, Turns the target into a Head Crab
unhc_player <NAME|@TEAM|ALL>     // ADMINMENU_ACCESS, Turns the target back into a human and kills him
.: CVARs :.
Code:
hc_switch 1            // Enables the plugin
hc_minhealth 100        // The minimum health needed to turn into a headcrab
hc_health 300            // Head Crabs' health
hc_armor 500            // Head Crabs' armor
hc_speed 1000            // Head Crabs' speed (Change this depending on if hc_duck is on or off)
hc_gravity 45            // Head Crabs' gravity %
hc_duck 1            // Enables fulltime duck for Head Crabs
hc_infection 1            // Enables infection mode for Head Crabs
hc_infect_hp 25            // Maximum health for humans to be infected by Head Crabs
zm_health 600            // Zombies' health
zm_armor 350            // Zombies' armor
zm_speed 300            // Zombies' speed
zm_gravity 60            // Zombies' gravity %
zm_infection 1            // Enables infection mode for zombies
zm_infect_hp 50            // Maximum health for humans to be infected by Zombies

human_losefrags 1        // A Head Crab will lose this amount of frags if used /unheadcrabme command
hc_vision 125            // Zoom vision for Head Crabs
hc_red 255            // Red value for Head Crabs' screen
hc_green 0            // Green value for Head Crabs' screen
hc_blue 0            // Blue value for Head Crabs' screen
hc_tint 100            // Tint value for Head Crabs' screen
zm_vision 150            // Zoom vision for Zombies
zm_red 255            // Red value for Zombies' screen
zm_green 0            // Green value for Zombies' screen
zm_blue 0            // Blue value for Zombies' screen
zm_tint 150            // Tint value for Zombies' screen

hc_teams_mode 0            // Enables Teams Mode (Head Crabs a whole team changed everyround)
hc_sounds 1            // Enables Head Crab Me sounds
.: Required Modules :.
Engine
Fakemeta
Fun
CSX
Cstrike

.: Screen Shots :.
1.
OMG!!!
2.
WTF was THAT??!!!
3.
My fellow became a ZOMBIE!!!!!
4.
It's our turn now?!
5.
WOW!!! My HE looks DEAD!
6.
LOL!!! Is that a BOMB???!!

.: Testing Servers :.
216.246.49.229:27015

.: Credits :.
Green Blood - Edited Amx Gore
Vision - Hero: Alien
Special C4 and HE Grenade - Chicken Mod
Head Crab player models - Myself
Zombie models - Zombie Me
Zombie CT textures - Myself
Attached Files
File Type: sma Get Plugin or Get Source (headcrabme.sma - 7500 views - 70.3 KB)
File Type: zip headcrabme_required_files.zip (1,003.4 KB, 7327 views)
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Last edited by Sam Tsuki; 08-29-2008 at 19:03.
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sekos
Member
Join Date: May 2007
Location: Poland
Old 08-28-2008 , 18:39   Re: Head Crab Me: Infection
Reply With Quote #2

u love mm, right? nice work
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PvtSmithFSSF
Senior Member
Join Date: Jul 2008
Old 08-28-2008 , 18:45   Re: Head Crab Me: Infection
Reply With Quote #3

this looks awesome
gj!
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ecua
Member
Join Date: May 2008
Old 08-28-2008 , 19:17   Re: Head Crab Me: Infection
Reply With Quote #4

GOOD PLUGIN
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flash67
New Member
Join Date: Aug 2008
Old 08-29-2008 , 03:31   Re: Head Crab Me: Infection
Reply With Quote #5

I am a noob and I have a noob question. Why are the human's movements so slow (I mean much slower than usual, not slower than the headcrabs)? Other than that, I love this plugin

Last edited by flash67; 08-29-2008 at 05:27.
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grimvh2
Veteran Member
Join Date: Nov 2007
Location: Fishdot Nation
Old 08-29-2008 , 04:14   Re: Head Crab Me: Infection
Reply With Quote #6

funny :/
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-29-2008 , 05:26   Re: Head Crab Me: Infection
Reply With Quote #7

Quote:
Originally Posted by sekos View Post
u love mm, right? nice work
Yup
Actully, this is my first plugin that doesn't use monster mod

Quote:
Why are the human's movements so slow?
You mean you want them to go faster?
Cuz that's the normal speed...
If you became tooooo slow when human just type "-duck" in console
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 08-29-2008 , 05:37   Re: Head Crab Me: Infection
Reply With Quote #8

You should remove fun module , you can do evrything with fakemeta
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 08-29-2008 , 06:11   Re: Head Crab Me: Infection
Reply With Quote #9

I just got an idea at looking to your plugin:
You know plugin "Hats"?
What about spawning a HeadCrab type Hat on a player and then set the health, armor etc for him?
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-29-2008 , 07:23   Re: Head Crab Me: Infection
Reply With Quote #10

Quote:
Originally Posted by hleV View Post
I just got an idea at looking to your plugin:
You know plugin "Hats"?
What about spawning a HeadCrab type Hat on a player and then set the health, armor etc for him?
I heard about Hats before but never tried it
And if I want to make hats for head crabs I'll need to reskeleton them
So, maybe I'll think about it
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