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Full Arena Teams


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Author
devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Plugin ID:
515
Plugin Version:
1.0.0
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Removes the "waiting to play" queue, allowing you to have full size arena games
    Unapprover:
    Reason for Unapproving:
    devicenull ask for it to be unapproved.
    Old 08-22-2008 , 14:41   Full Arena Teams
    Reply With Quote #1

    This plugin removes the "waiting to play" queue in arena maps, allowing you to have 16v16 or whatever arena maps. There's no extra cvars to configure, just install the plugin.

    Note: This plugin will not unbalance the teams, so if you have an odd number of players, one person will be sitting out
    Attached Files
    File Type: sp Get Plugin or Get Source (arena.sp - 3618 views - 1.4 KB)
    __________________
    Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/

    Last edited by devicenull; 08-22-2008 at 15:15.
    devicenull is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 08-22-2008 , 14:53   Re: Full Arena Teams
    Reply With Quote #2

    ah thank god, I will go put this on now!
    __________________

    DontWannaName is offline
    Unrealomega
    Member
    Join Date: May 2008
    Old 08-22-2008 , 15:19   Re: Full Arena Teams
    Reply With Quote #3

    Seems to work, but the one gripe I have is it's throwing people who are spectating in to make up for the unbalanced teams.
    Unrealomega is offline
    Freelancer
    Senior Member
    Join Date: Jun 2007
    Location: Bristol , uk
    Old 08-22-2008 , 15:23   Re: Full Arena Teams
    Reply With Quote #4

    Sweet , give a try for the weekend.
    Freelancer is offline
    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 08-22-2008 , 15:23   Re: Full Arena Teams
    Reply With Quote #5

    This is kind of a crude way to do it, but I guess it gets the job done. I'm working on an extension to do this a better way, but this plugin should work fine until then.
    bl4nk is offline
    devicenull
    Veteran Member
    Join Date: Mar 2004
    Location: CT
    Old 08-22-2008 , 15:26   Re: Full Arena Teams
    Reply With Quote #6

    Quote:
    Originally Posted by Unrealomega View Post
    Seems to work, but the one gripe I have is it's throwing people who are spectating in to make up for the unbalanced teams.
    Indeed, spectators and players waiting appear to be on the same team, so there's no real way to tell them apart easily

    Quote:
    Originally Posted by bl4nk View Post
    This is kind of a crude way to do it, but I guess it gets the job done. I'm working on an extension to do this a better way, but this plugin should work fine until then.
    There's other ways to do this yea, I don't really see a downside this way other then it's not particularly clean. Seems to work fine functionality wise, and I don't see anything wrong with it.
    __________________
    Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/
    devicenull is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 08-22-2008 , 16:03   Re: Full Arena Teams
    Reply With Quote #7

    I got a blue sniper spawn with the red on Revine... If the teams arent even a player has to sit a round out.
    __________________

    DontWannaName is offline
    Xtrm2Matt
    Member
    Join Date: Nov 2004
    Location: England, UK
    Old 08-22-2008 , 16:09   Re: Full Arena Teams
    Reply With Quote #8

    Installed this on my three arena servers
    Xtrm2Matt is offline
    devicenull
    Veteran Member
    Join Date: Mar 2004
    Location: CT
    Old 08-22-2008 , 16:52   Re: Full Arena Teams
    Reply With Quote #9

    Quote:
    Originally Posted by DontWannaName View Post
    I got a blue sniper spawn with the red on Revine... If the teams arent even a player has to sit a round out.
    That's interesting.. I wonder if the map doesn't have enough spawns to support large player amounts.

    I still think that having the teams be even is worth one player sitting out.. but apparently other people don't
    __________________
    Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/
    devicenull is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 08-22-2008 , 17:19   Re: Full Arena Teams
    Reply With Quote #10

    It is 24 slots, maybe he was hacking lol.
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