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Resident Evil: Half-Life v1.4


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   v3x (159)
Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-19-2008 , 13:14   Resident Evil: Half-Life v1.4
Reply With Quote #1

Resident Evil: Half-Life

.: Description :.
This time they're not players... They're REAL Zombies and Head Crabs from Half-Life!
All map objectives are removed!
It's DARK!
When the game starts, everyone will be CT!
If a player camps for a couple of seconds a number of head crabs are spawned on him!
Each Zombie or Head Crab gives points controlled by cvars!
Humans need to servive the round!
When a human dies he will turn into a Zombie!
Zombies and Head Crabs won't attack Zombie players!
Zombie players can get points by killing Humans!
Humans can't use knifes but they can run faster when using them!
After the round ends the living human players will be awarded with some points!

.: Required Modules :.
engine
fun
cstrike
fakemeta
hamsandwich
nvault

.: Requires MonsterMod :.
LINK UPDATED
Monster Mod v3.00.07 for Windows
Monster Mod v3.00.00 for Linux

.: CMDs :.
Code:
say /points        //Shows the player's points
say /save        //Saves the player's points
say /load        //Loads the player's points
say /rehl_top15        //Shows top15 players with points
say /models        //Shows a menu to select a model
say /help        //Shows help

con rehl_toggle <0|1>    //ADMIN_BAN, Disable/Enable Resident Evil: Half-Life
.: CVARs :.(in rehl_mod.cfg)
Code:
rehl_switch 1        //Enables Resident Evil: Half-Life Mod
rehl_lightning 2    //0 = Normal Light, 1 = Pitch Black, 2 = Dark
rehl_freezetime 10    //Time before start and disable buying
rehl_roundtime 3    //Time the humans should survive to win
rehl_startmoney 16000    //The starting money
camp_time 15        //The time a player can stay in his place
move_dist 150        //The distnace a player should move to be not considered camipng
rehl_heanum 3        //Number of Head Crabs to be spawned on a camper
camp_headcrabs 1    //Enables Head Crabs on campers
knife_speed 300        //The speed of humans with knives
rehl_unlimitedammo 1    //Should players get unlimited ammo?
zombie_health 300    //Player zombie's health
zombie_gravity 0.5    //Player zombie's gravity
zombie_armor 100    //Player zombie's amror
zombie_speed 300    //Player zombie's speed
zombie_damage 2.5    //Player zombie's damage multiplier
zombie_vision 130    //Player zombie's vision zoom
zombie_tint 50        //Player zombie's vision tint
hea_points 1        //Points gained for killing Head Crabs
zom_points 2        //Points gained for killing Zombies
pla_points 3        //Points gained for killing Players (Humans/Zombies)
round_points 4        //Points gained for surviving the round as a human
rehl_sounds 1        //Enables death sounds
rehl_minplayers 2    //Min number of players needed to start gaining points (bots aren't counted)
rehl_save 1        //Enables points saving
rehl_saveby 0        //0 = SteamID, 1 = IP, Else = Name
rehl_remover 1        //Removes monsters when rehl_switch is OFF
    
rehl_top15_path "addons/amxmodx/rehl_top15"    //The path where top15 files should be saved
.: Screen Shots :.(not much cuz I can't test some stuff witout players and my bro's PC is Crashed)
1. Can't it see me???
2. OMG!!! It can!
3. This is what happens to campers!
4. Wanna change your look?

.: Testing Servers :.
Resident Evil: Half Life Server: 77.74.196.204:27015

.: Notes :.
rehl_mod.zip has all the required files
To use the map cfg files just put them in the maps folder

.: Updates :.
BETA
-Plugin created

v1.0
-Added fake player to block round end when all human zombies die
-Added survival points at the end of the round
-Fixed some coding errors

v1.1
-Fake player doesn't get points now

v1.2
-Added a /help command
-
Added a CVAR to disable monsters remover
-Fixed players can move in freeze time when using knives

v1.3
-Fixed Zombies can see fake player
-Fixed fake player stays when RE:HL Mod is turned off
-Fixed Human Zombies death sounds

v1.4
-Fixed some bugs on fake player
-Fixed some server crash errors

.: My to do list :.
-Add a /help command [Done]
-Add a CVAR to disable monsters remover [Done]
-Fix players can move in freeze time when using knives [Done]
-Make "de_dust2_monster.cfg" [In Progress]
-
Make "de_inferno_monster.cfg" [In Hold]
-Make "de_aztec_monster.cfg" [In Hold]
-Make "de_nuke_monster.cfg" [In Hold]
Attached Files
File Type: zip rehl_mod.zip (1.83 MB, 8849 views)
File Type: cfg de_dust_monster.cfg (3.1 KB, 3864 views)
File Type: sma Get Plugin or Get Source (rehl_mod.sma - 3672 views - 43.5 KB)
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Last edited by Sam Tsuki; 02-22-2010 at 09:17.
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Rurouni
Member
Join Date: Jul 2008
Old 08-19-2008 , 13:35   Re: Resident Evil: Half-Life BETA
Reply With Quote #2

Cool, you have a screen shot?
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-19-2008 , 13:38   Re: Resident Evil: Half-Life BETA
Reply With Quote #3

Quote:
Originally Posted by Rurouni View Post
Cool, you have a screen shot?
Will add some
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-19-2008 , 13:48   Re: Resident Evil: Half-Life BETA
Reply With Quote #4

Well, all game play are cool but can You add better that without camping zombies will spawn somewhere and will be looking for humans...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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KiimpaN
Member
Join Date: Jun 2005
Location: Sweden
Old 08-19-2008 , 13:49   Re: Resident Evil: Half-Life BETA
Reply With Quote #5

Cool plugin! Btw, you dont need to include the amxx file ;)

It would be nice with some screenshots ^^
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-19-2008 , 13:50   Re: Resident Evil: Half-Life BETA
Reply With Quote #6

Quote:
Originally Posted by The_Thing View Post
Well, all game play are cool but can You add better that without camping zombies will spawn somewhere and will be looking for humans...
Zombies are spawned without camping
Only head crabs are spawned on campers
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faTal_eXtreMe
Junior Member
Join Date: May 2008
Location: Brazil
Old 08-19-2008 , 13:52   Re: Resident Evil: Half-Life BETA
Reply With Quote #7

Cool, an equal basis with the Zombie Plague! xD
But only works with AMX X 1.8.1, right?
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 08-19-2008 , 14:00   Re: Resident Evil: Half-Life BETA
Reply With Quote #8

Quote:
Originally Posted by faTal_eXtreMe View Post
Cool, an equal basis with the Zombie Plague! xD
But only works with AMX X 1.8.1, right?
Not sure...
I started making it with 1.8.0
And downloaded 1.8.1 in the middle of the way

EDIT: Sry forgot to attach the de_dust_monster.cfg ^^"
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My Approved Plugins:
Sam Tsuki

HvM XP Mod's addons:
Co-op Maps
Money System

Last edited by Sam Tsuki; 08-19-2008 at 14:03.
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 08-19-2008 , 14:06   Re: Resident Evil: Half-Life BETA
Reply With Quote #9

Line 722:
PHP Code:
player_team cs_get_user_team(i
Change to:
PHP Code:
if (!is_user_connected(i) || !is_user_alive(i))
        return 
PLUGIN_HANDLED
 
player_team 
cs_get_user_team(i
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-19-2008 , 14:08   Re: Resident Evil: Half-Life BETA
Reply With Quote #10

Can You add in .cfg knock back or something like that? ^^
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.

Last edited by Fry!; 08-19-2008 at 14:12.
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