Monthly Target: $400 Donations: $348
 87% 

[TF2] Jump Mode


Post New Thread Reply   
 
Thread Tools Display Modes
Author
The JCS
SourceMod Donor
Join Date: Jan 2007
Location: Brazil
Plugin ID:
509
Plugin Version:
1.4.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Approver:
    Plugin Description:
    Adds some utilities to Jump maps on Team Fortress 2
    Servers with this Plugin:
    56 
    Old 08-17-2008 , 20:57   [TF2] Jump Mode
    Reply With Quote #1

    Jump Mode

    Rquirements:
    SourceMod 1.1

    Description:
    This plugin adds health regeneration, teleport, no respawn time, ammo ressuply, criticals (0%, normal or 100%) and auto detecting to Jump maps on Team Fortress 2.
    Health Regeneration:
    When you get hurt, the plugin will regenerate your full life.

    Teleport:
    You can use the console command jm_saveloc to save your current position. When you use the jm_teleport, you will be teleported to there. When you die, you will be auto-teleported to that position. When you change class/team or the round ends, your position will reset.

    Instant Respawn:
    Remove the respawn time

    Ammo Ressuply:
    When you get hurt (ie, RJ, PJ), your ammo will be restored. You can use the command jm_ressuply to do that manually.

    Criticals:
    You can remove criticals, set 100% criticals or do nothing...

    Auto detecting:
    When the plugin is loaded, it will turn on if a keyword is found in the map name.

    Force Team:
    Force all players join on a specific team.

    Remove Control Points
    :
    Remove the Control Points to give a chance to all players capture them.

    CP Touch Messages:
    Show a "Congratulations" message to the player who reachs a CP.

    Change Map after X minutes:
    When a player completes the map, it will bechanged in X seconds, to give more challenges to the players.

    Remove Ressuply Lockers:
    If you have free ammo and free HP, why do you need them?
    ConVars:
    • jm_version: The plugin version
    • jm_enabled: If plugin is enabled (0 - off, 1 - auto-detect, 2 - force on):
    • jm_teleport_enabled: Turn on/off the teleport stuff (0 - off, 1 - on)
    • jm_autoteleport: Enable the auto-teleport on respawn (0 - off, 1 - on)
    • jm_autorespawn: Remove the respawn time (0 - off, 1 - on)
    • jm_autoheal: Enable the healing on hurt (0 - off, 1 - on)
    • jm_autoressuply: Turn on/off ressuply on hurt (0 - off, 1 - on)
    • jm_ressuply_enabled: Enable the sm_ressuply function (0 - off, 1 - on)
    • jm_criticals: Set the criticals mode (0 - no criticals, 1 - normal, 2 - 100% criticals)
    • jm_forceteam: Force players to join on a specific team (0 - disabled, 1 - RED, 2 - BLU)
    • jm_removecps - Remove or not Control Points on round start (0 - do nothing, 1 - remove)
    • jm_cpmsg - Show a message when a player reachs a CP (0 - disabled, 1 enabled)
    • jm_time - Time to change mapafter a playercomplete the map (minutes, 0 to disable)
    • jm_keywords - Keywords to search for in the map to auto enable. Separate them by commas. You can add prefixes (rj_), parts of the name (skyscraper) or the entire mapname (jump_bob). The default value is:
      "jump,rj_,skyscraper"
    Client Commands:
    • jm_help: Show the help msg
    • jm_saveloc: Save the current position
    • jm_resetloc: Reset the saved position
    • jm_teleport: Teleport to the saved position
    • jm_ressuply: Ressuply the player ammo
    To Do:
    • Create an in-game menu
    • Create admin habilities (like reset player saved position)
    • Any sugest...
    Credits: (sorry, I think I have forgotten somebody)
    • deltron by the ammo refill
    • Dean Poot by the teleport idea
    • Lucky Duke for the particles
    Changelog:
    • Version 1.4.1 ( 3/09/09 )
      • Fixed the keywords cvar value
    • Version 1.4 ( 3/09/09 )
      • Added the keywords to recognize jump maps
    • Version 1.3.4 ( 2/09/08 )
      • Fixed the smx download
      • Bug fix on CP msg
    • Version 1.3.3 ( 29/08/08 )
      • Another bug fix on change map
    • Version 1.3.2 ( 29/08/08 )
      • Bug fix on change map
    • Version 1.3.1 ( 28/08/08 )
      • Minor bug fix on ressuply remover
    • Version 1.3 ( 28/08/08 )
      • Added an option to remove the Control Points on the map
      • Added a "cool" message when a player reachs a CP
      • Added a time to change level when a player completes the map
      • If Auto Ressuply and Auto Healer is activated, remove the Ressuplies from the map
      • Re-organized the code
    • Version 1.2 ( 24/08/08 )
      • Added the "Force Team" feature
    • Version 1.1.2 ( 23/08/08 )
      • Fixed the bug where the players were respawned on the saved position at round start
    • Version 1.1.1 ( 23/08/08 )
      • Fixed a wrong message
    • Version 1.1 ( 23/08/08 )
      • Added jm_help
      • Added auto load to rj_ maps
      • Fixed Sandvich bug
      • Fixed criticals modifier not working
      • Fixed the plugin loader
    • Version 1.0 ( 17/08/08 )
      • Initial Release
    Notes:
    The web compiler doesn't support external includes (I think), so youneed to download the smx or compile the SP.
    Attached Files
    File Type: sp Get Plugin or Get Source (jumpmode.sp - 5232 views - 20.0 KB)

    Last edited by BAILOPAN; 02-07-2009 at 20:38.
    The JCS is offline
    Send a message via MSN to The JCS
    willy1234x1
    Senior Member
    Join Date: Jun 2008
    Old 08-19-2008 , 02:34   Re: [TF2] Jump Mode
    Reply With Quote #2

    Sounds great but can you add recognition for rj_ maps too?
    willy1234x1 is offline
    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 08-22-2008 , 02:25   Re: [TF2] Jump Mode
    Reply With Quote #3

    Am I the only one who can never get criticals to work? I set it to 1 & 2 and it doesn't work . I am running the 1.1.0-r2441 build
    __________________
    ThatGuy is offline
    Dominator
    Senior Member
    Join Date: Mar 2008
    Old 08-22-2008 , 17:18   Re: [TF2] Jump Mode
    Reply With Quote #4

    I'm using 1.0.3 and crits don't work for me either, I use to use bl4nks crit mod until the tf2 update came out and broke it, haven't found a crit mod since....
    Dominator is offline
    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 08-22-2008 , 18:16   Re: [TF2] Jump Mode
    Reply With Quote #5

    Quote:
    Originally Posted by Dominator View Post
    I'm using 1.0.3 and crits don't work for me either, I use to use bl4nks crit mod until the tf2 update came out and broke it, haven't found a crit mod since....
    I believe you need to run 1.1 or above to get the criticals to work. Others say it works for them, but it doesn't for me.
    __________________
    ThatGuy is offline
    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 08-22-2008 , 19:31   Re: [TF2] Jump Mode
    Reply With Quote #6

    Quote:
    Originally Posted by Dominator View Post
    I'm using 1.0.3 and crits don't work for me either, I use to use bl4nks crit mod until the tf2 update came out and broke it, haven't found a crit mod since....
    My what?
    bl4nk is offline
    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 08-22-2008 , 20:39   Re: [TF2] Jump Mode
    Reply With Quote #7

    Quote:
    Originally Posted by bl4nk View Post
    My what?
    Maybe he meant to say he hopes bl4nk will make a working crit mod? *hint hint* ;)
    __________________
    ThatGuy is offline
    willy1234x1
    Senior Member
    Join Date: Jun 2008
    Old 08-22-2008 , 23:04   Re: [TF2] Jump Mode
    Reply With Quote #8

    This plugin doesn't seem to work even on jump maps. When I went to jump_hobo2 and tested the command I got nothing.
    willy1234x1 is offline
    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 08-22-2008 , 23:13   Re: [TF2] Jump Mode
    Reply With Quote #9

    You mean the crits?
    __________________
    ThatGuy is offline
    willy1234x1
    Senior Member
    Join Date: Jun 2008
    Old 08-22-2008 , 23:31   Re: [TF2] Jump Mode
    Reply With Quote #10

    All of them.
    willy1234x1 is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 16:30.


    Powered by vBulletin®
    Copyright ©2000 - 2015, vBulletin Solutions, Inc.
    Theme made by Freecode