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HNS Deathmatch 2.1


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Exolent[jNr] (178)
Jon
Veteran Member
Join Date: Dec 2007
Old 08-13-2008 , 17:10   HNS Deathmatch 2.1
Reply With Quote #1

HNS Deathmatch

Alright, please don't prejudge this just because it's yet another Hide N Seek plugin, the gameplay is actually very different from other HNS plugins.


Gameplay:
  • Objectives are removed (never-ending rounds).
  • CTs (seekers) are given a knife additional items, Ts (hiders) are only given different grenades.
  • When a CT kills a Terrorist he is directly transfered to the Terrorist team and will be invisible for a limited time (so he won't get killed instantly by a nearby seeker).
  • If a Terrorist dies by worldspawn or similar, a random CT is picked to switch team with him.

CVars:

Code:
hnsdm_gamename gamename
- Sets the gamename

hnsdm_stabonly 0|1
- Enables/disables stab only on CT's knife.

hnsdm_respawndelay 0|
- How long a killed player has to wait before he respawns.

hnsdm_noflash 0|1|2
- Sets what team that is affected by flashbangs (0 - Disable | 1 - T | 2 - CT)

hns_protectiontime 0|- How long a player has invisibility after he is transfered

hnsdm_hiders_flashbangs 0|1|2|3
- How many flashbangs hiders are given

hnsdm_hiders_smokegrenade 0|1
- Sets if hiders should be given a smoke grenade or not

hnsdm_hiders_hegrenade 0|1
- Sets if hiders should be given a HE-grenade or not

hnsdm_seekers_flashbangs 0|1|2|3
- How many flashbangs seekers are given

hnsdm_seekers_smokegrenade 0|1
- Sets if seekers should be given a smoke grenade or not

hnsdm_seekers_hegrenade 0|1
- Sets if seekers should be given a HE-grenade or not

Notes:


AMX Mod X 1.8 required.
Tested on: Win32, Linux

I recommend using Auto Join on Connect by VEN with ajc_team 5 and ajc_class 5. Without these settings a joining player has to type /respawn to spawn and you should comment out the autojoin define in the source.

Servers using this plugin


Credits:
  • Exolent for the buyblock method.
  • arkshine for the randomplayer func.
  • VEN for fakemeta_util stocks.
  • Brad for teamjoin detection method.

Recommended additions:

Quote:
Changelog 2.0-2.1
  • Changed method of detecting teamjoin.
  • Replaced godmode with invisiblity (stealth).
This features of this plugin is now included in my Hide N Seek plugin, and therefore this plugin is depreciated.
Attached Files
File Type: sma Get Plugin or Get Source (hnsdm.sma - 14162 views - 9.6 KB)

Last edited by Jon; 06-21-2009 at 17:59.
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Bojangles
Senior Member
Join Date: Sep 2007
Location: Over there
Old 08-13-2008 , 20:16   Re: HNS Deathmatch 2.0
Reply With Quote #2

You know what would be cool instead of godmode when you get turned into a terrorist. If you got turned invisible. That way you get a chance to hide without getting noticed. Then they can find you after you get time to hide.
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Old 08-14-2008, 05:33
mullekurden
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Old 08-14-2008, 05:42
Jon
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 08-14-2008 , 06:26   Re: HNS Deathmatch 2.0
Reply With Quote #3

wow! looks really nice, going try at my server, +karma

EDIT: add something like a checking a player if he are dead, make him respawn, because some players killing self and not respawning
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Last edited by xPaw; 08-14-2008 at 06:42.
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grimvh2
Veteran Member
Join Date: Nov 2007
Location: Fishdot Nation
Old 08-14-2008 , 06:43   Re: HNS Deathmatch 2.0
Reply With Quote #4

Going to join a server thats running it . Also take a look at post #1 that idea sounds good
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nexxa
Junior Member
Join Date: Jul 2008
Old 08-14-2008 , 07:00   Re: HNS Deathmatch 2.0
Reply With Quote #5

+karma nice plugin
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PuNkAiK
Junior Member
Join Date: May 2008
Old 08-14-2008 , 12:06   Re: HNS Deathmatch 2.1
Reply With Quote #6

Gj Jon :p
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Howdy!
Senior Member
Join Date: Feb 2007
Old 08-14-2008 , 12:49   Re: HNS Deathmatch 2.0
Reply With Quote #7

Quote:
Originally Posted by Bojangles View Post
You know what would be cool instead of godmode when you get turned into a terrorist. If you got turned invisible. That way you get a chance to hide without getting noticed. Then they can find you after you get time to hide.
Or maybe set screenflash for the seeker?
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mullekurden
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Join Date: Apr 2008
Old 08-14-2008 , 15:06   Re: HNS Deathmatch 2.1
Reply With Quote #8

iv'e seen this plugin before on a server... was it private then ?
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Jon
Veteran Member
Join Date: Dec 2007
Old 08-14-2008 , 16:23   Re: HNS Deathmatch 2.1
Reply With Quote #9

Quote:
Originally Posted by mullekurden View Post
iv'e seen this plugin before on a server... was it private then ?
It has been running on broadparkgames cs#6 for a while.
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Bojangles
Senior Member
Join Date: Sep 2007
Location: Over there
Old 08-14-2008 , 18:59   Re: HNS Deathmatch 2.0
Reply With Quote #10

Quote:
Originally Posted by Howdy! View Post
Or maybe set screenflash for the seeker?


I thought of that but if it's deathmatch that means there will be a new person respawning fairly often and you would have to flash all the seekers. This would get annoying. If you just set the person hiding invisible it won't interfere with the rest of the game.
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