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turbophysics


  
 
 
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zerak
Senior Member
Join Date: Feb 2008
Old 08-11-2008 , 18:36   turbophysics
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For those who do not know sv_turbophysics is used to enhance the physics ingame like being able to stand on object at the cost of CPU and that people can interact like pushing objects around.

However have two issues:
* people falling through objects when someone shoots at it and this can cause the person to get stuck.
* people push/interact with objects (this could be removed with sv_pushaway)

Found an intressting bug when playing around with sv_turbophysics that involves having it set to 1 and then changing it slightly after round start which fixes two above issues. However it still has one issue that is not quite as severe as the above. If you stand on an object and it gets interacted with for the first time (ex. shoot at) you might get unable to move but you only need to duck to become free once more.

This is a temp. solution until an update comes that hopefully resolve all the above problems. Would also like to request that someone with more knowledge about entities could take a look if the issue that remains could be fixed. And yes the code is probably the uglies hack for sourcemod and CS:S so far

Doesn't seem to work on all objects on all maps, ex doesn't work on havana, guess we have to wait for a patch that hopefully fix phyics and hostage AI in CS:S.
Uploaded the a patched version anyway for anyone wanting to playaround and test.
Attached Files
File Type: sp Get Plugin or Get Source (turbophysics.sp - 1328 views - 3.2 KB)

Last edited by zerak; 09-05-2008 at 17:00.
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