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Gunners vs Ninjas


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djmd378
Senior Member
Join Date: Sep 2004
Old 09-15-2007 , 22:32   Re: Gunners vs Ninjas
Reply With Quote #21

I'm not sure if this works but it should "remove" hostages and should drop shields if user picks it up.


Quote:
Originally Posted by Hawk552 View Post
If you added a bit of stuff to make it unique, I'd see no reason not to approve it. I haven't looked at the code yet, though.
Well I was just redoing a plugin for someone because I was bored but if people has suggestions for this plugin, I might add it in.
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Last edited by djmd378; 10-14-2007 at 21:01. Reason: Moving Attachment to first post
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Dominion
Senior Member
Join Date: Jun 2006
Location: Cologne
Old 09-16-2007 , 04:54   Re: Gunners vs Ninjas
Reply With Quote #22

ok thx i will test it.
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Dominion
Senior Member
Join Date: Jun 2006
Location: Cologne
Old 09-16-2007 , 23:04   Re: Gunners vs Ninjas
Reply With Quote #23

bad fix...all players run diagonally and scout are always still to buy
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djmd378
Senior Member
Join Date: Sep 2004
Old 09-21-2007 , 18:12   Re: Gunners vs Ninjas
Reply With Quote #24

Internet was down for a few days =/

Anyways both problems should be fixed. Had a typo with the health thing (num->float).

If you have any suggestions for this then feel free to post.
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Dominion
Senior Member
Join Date: Jun 2006
Location: Cologne
Old 09-22-2007 , 00:14   Re: Gunners vs Ninjas
Reply With Quote #25

sounds good, we will test it
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Fishy
Junior Member
Join Date: Sep 2007
Old 02-12-2008 , 15:03   Re: Gunners vs Ninjas
Reply With Quote #26

BUG BUG BUG!!! When your are a ninja and the switch your team to gunners, you stay transperant. Im pretty much a amxx-code retard, but ill try to fix it... Edit: Nope, I registered a new cvar for gunner transperancy but the problem is still there. I reapeat - Im a complete amxx noob and I used pure logic, so maybe the cvar thing works...

Last edited by Fishy; 02-12-2008 at 15:46.
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SoulJCL
Junior Member
Join Date: Mar 2008
Old 04-01-2008 , 01:08   Re: Gunners vs Ninjas
Reply With Quote #27

For some reason the ninjas only stay transparent for a little bit like 5 seconds.
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>LAmA<
New Member
Join Date: Aug 2008
Old 08-09-2008 , 03:26   Re: Gunners vs Ninjas
Reply With Quote #28

It's a really nice Mod! But especially I got 1 big problem with the gameplay: There are often Ninjas just running around and not go getting killed or try to kill a Gunner! In cs_ Maps the hostages Ninjas often try to rescue the hostages what is much fun for me, because then you have to do something else than camping as gunner! Instead of deactivating the hostages I would activate the bomb for the gunners! I think this would increase the gameplay fun!

Short Form>>> Acitvate bomb for Gunners so dead people don't have to wait until 2 campers kill each other!
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