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TF2 Gore v2.0


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Author
DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Plugin ID:
494
Plugin Version:
2.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    15 
    Plugin Description:
    Adds Blood & Gore to TF2
    Old 08-07-2008 , 18:09   TF2 Gore v2.0
    Reply With Quote #1

    TF2 Gore v2.0

    Description:
    -Extra blood and gore!!!
    -Sniper, minigun, flamethrower, shotguns and spy knife will all gib
    -Melee damage will cause extra blood chunks
    -Periodic bleeding animations if below full health (no subtracted health)

    Installation:
    -Place TF2Gore.smx in your sourcemod/plugins folder

    Changelog:
    v2.0:
    -Scrapped and rewritten
    Attached Files
    File Type: sp Get Plugin or Get Source (TF2Gore.sp - 5606 views - 6.7 KB)
    File Type: smx TF2Gore.smx (5.7 KB, 2571 views)
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    Last edited by DiscoBBQ; 06-03-2009 at 17:45. Reason: Update
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    exvel
    SourceMod Donor
    Join Date: Jun 2006
    Location: Russia
    Old 08-07-2008 , 18:14   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #2

    awesome!!
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    russell99ky
    Member
    Join Date: Apr 2008
    Old 08-07-2008 , 18:16   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #3

    Would this cause more lag on a server though?
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    DiscoBBQ
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    Join Date: Jan 2005
    Location: Clemson, South Carolina
    Old 08-07-2008 , 18:21   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #4

    Little to none I believe, servers are capable of doing thousands of calculations a second. Though as stated in the post, I have only tested it in 1v1. I imagine it would run fine in a 32 slot though.
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    naris
    SourceMod Donor
    Join Date: Dec 2006
    Old 08-07-2008 , 18:57   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #5

    Whats a "kukri"? I am not aware of any TF2 weapons called that

    I have noticed that MeleeWeapons is missing the sniper's "club" (perhaps that's the kukri) and the pyro's "fireaxe" seems to be called "axe" instead (which won't work)...

    Last edited by naris; 08-07-2008 at 18:59.
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    DiscoBBQ
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    Location: Clemson, South Carolina
    Old 08-07-2008 , 19:20   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #6

    Quote:
    Originally Posted by naris View Post
    Whats a "kukri"? I am not aware of any TF2 weapons called that

    I have noticed that MeleeWeapons is missing the sniper's "club" (perhaps that's the kukri) and the pyro's "fireaxe" seems to be called "axe" instead (which won't work)...
    Kukri is the correct name for the sniper's melee weapon.

    As for the pyros melee weapon, if you would look at the code, it dosn't check by an exact case. It checks the strings by containment, and since 'fireaxe' contains 'axe'... well you get the picture.
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    DJ Tsunami
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    Join Date: Feb 2008
    Location: Netherlands
    Old 08-07-2008 , 19:30   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #7

    Err, yeah, you might want to put up a pre-compiled version there Pinkfairie.
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    RAAP
    Member
    Join Date: Jan 2008
    Location: Vancouver, BC, Canada
    Old 08-07-2008 , 19:35   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #8

    I tried to compile but recieved this error...

    /home/groups/sourcemod/upload_tmp/phpHbEVw1.sp(12) : fatal error 120: cannot read from file: "tf2_gore_stocks"

    Compilation aborted.
    1 Error.

    Last edited by RAAP; 08-07-2008 at 19:38.
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    DJ Tsunami
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    Old 08-07-2008 , 19:37   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #9

    Hence why there's a tf2_gore_stocks.inc attached to the first post, put that in the include folder and it'll compile.
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    RAAP
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    Location: Vancouver, BC, Canada
    Old 08-07-2008 , 19:37   Re: TF2 Gore v1.0 by Pinkfairie
    Reply With Quote #10

    I have a suggestion... Could you make a cvar where you can set the additional blood to only appear if it is the final death blow of the victim?

    That would be awsome!
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