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TF2 Particles via TempEnts


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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 08-06-2008 , 16:03   Re: TF2 Particles via TempEnts
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L.Duke, Would you have any idea how to call an exploding player? I don't want the console command explode, I just want the animation and effects
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 08-06-2008 , 18:40   Re: TF2 Particles via TempEnts
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Quote:
Originally Posted by Pinkfairie View Post
L.Duke, Would you have any idea how to call an exploding player? I don't want the console command explode, I just want the animation and effects
I don't. The explode command calls the kill_helper function which sets the damage bits and calls the player's CommitSuicide function. The required effects may be handled client-side. I didn't see anything in the server .so file that looked promising, but I may have missed something.
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blodia
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Join Date: Sep 2009
Location: UK
Old 12-26-2010 , 13:31   Re: TF2 Particles via TempEnts
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since css was updated to the orange box it now supports info_particle_system

PHP Code:
"error"
"muzzle_pistols"
"muzzle_smgs"
"muzzle_machinegun"
"muzzle_rifles"
"muzzle_shotguns"
"muzzle_autorifles"
"blood_impact_red_01"
"blood_impact_green_01"
"blood_impact_yellow_01"
"burning_character"
"bomb_explosion_huge"
"achieved"
"slime_splash_01"
"slime_splash_02"
"slime_splash_03"
"env_fire_tiny_smoke"
"env_fire_small_smoke"
"env_fire_medium_smoke"
"env_fire_large_smoke" 
i used this http://forums.alliedmods.net/showthread.php?t=71857 to find them.
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