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DoDs Equipment 0.0.6


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Author
Lis
Member
Join Date: Jul 2008
Plugin ID:
469
Plugin Version:
0.0.6
Plugin Category:
Fun Stuff
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Modify DoDs equipment and ammo for each class
    Old 08-04-2008 , 07:49   Re: DoDs Equipment 0.0.6
    Reply With Quote #1

    No you need to set a ammovalue for the spade or knife. You can set 0 or any value you want.

    If you assign 4 weapons and only assign 3 ammovalues it would brake the plugins ammo-weapon connections.
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    Dunno
    Member
    Join Date: Apr 2005
    Old 08-04-2008 , 10:45   Re: DoDs Equipment 0.0.6
    Reply With Quote #2

    Any ideas why i can't get Smoke Grenades? I posted my config. above.

    Thanks
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    Old 08-08-2008 , 13:53   Re: DoDs Equipment 0.0.6
    Reply With Quote #3

    bump.. ; )
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    menotyou
    Member
    Join Date: Jul 2008
    Old 08-09-2008 , 23:46   Re: DoDs Equipment 0.0.6
    Reply With Quote #4

    For Dod:s i use this and have smoke
    //********************************************* ***********//
    // Possible weapons are:
    // weapon_amerknife Us hand weapon
    // weapon_spade Ger hand weapon
    // weapon_colt Us Sniper and assault secondary. 7 Bullets in clip
    // weapon_p38 Ger Sniper and assault secondary. 8 Bullet in clip
    // weapon_m1carb Us Rocket secondary weapon. 15 Bullets in clip. 45 Default
    // weapon_c96 Ger Rocket secondary weapon. 20 Bullets in clip. 60 Default
    // weapon_garand Us Rifleman primary. 8 Bullets in clip
    // weapon_k98 Ger Rifleman primary. 5 Bullets in clip
    // weapon_thompson Us Assault primary. 30 Bullets in clip
    // weapon_mp40 Ger Assault primary. 30 Bullets in clip
    // weapon_bar Us Support primary. 20 Bullets in clip
    // weapon_mp44 Ger Support primary. 30 bullets in clip
    // weapon_spring Us Sniper primary. 5 Bullets in clip.
    // weapon_k98s Ger Sniper primary. 5 Bullets in clip
    // weapon_30cal Us Machine Gun primary. 150 Bullets in clip.
    // weapon_mg42 Ger Machine Gun primary. 250 Bullets in clip.
    // weapon_bazooka Us Rocket primary. 4 Bullets in clip.
    // weapon_pschreck Ger Rocket primary. 4 Bullets in clip.
    // weapon_riflegren_us Us Rifleman grenade. Default 2 for us rifleman.
    // weapon_riflegren_ger Ger Rifleman grenade. Default 2 for ger rifleman.
    // weapon_frag_us Us frag grenade. Default 1 for the assault, 2 for support.
    // weapon_frag_ger Ger frag grenade. Default 1 for the assault, 2 for support.
    // weapon_smoke_us Us smoke grenade. Default 1 for the assault.
    // weapon_smoke_ger Ger smoke grenade. Default 1 for the assault.

    sm_equip_rifle_clear_ger "no"
    sm_equip_rifle_equip_ger "weapon_k98 weapon_p38 weapon_riflegren_ger"
    sm_equip_rifle_ammo_ger "500 500 30"
    sm_equip_rifle_clear_us "no"
    sm_equip_rifle_equip_us "weapon_garand weapon_colt weapon_riflegren_us"
    sm_equip_rifle_ammo_us "500 500 30"

    sm_equip_assault_clear_ger "no"
    sm_equip_assault_equip_ger "weapon_mp40 weapon_smoke_ger weapon_frag_ger"
    sm_equip_assault_ammo_ger "1000 2 5"
    sm_equip_assault_clear_us "no"
    sm_equip_assault_equip_us "weapon_thompson weapon_smoke_us weapon_frag_us"
    sm_equip_assault_ammo_us "1000 2 5"

    sm_equip_support_clear_ger "no"
    sm_equip_support_equip_ger "weapon_mp44 weapon_p38 weapon_frag_ger"
    sm_equip_support_ammo_ger "1000 500 5"
    sm_equip_support_clear_us "no"
    sm_equip_support_equip_us "weapon_bar weapon_colt weapon_frag_us"
    sm_equip_support_ammo_us "1000 500 5"

    sm_equip_sniper_clear_ger "no"
    sm_equip_sniper_equip_ger "weapon_k98s weapon_p38 weapon_frag_ger"
    sm_equip_sniper_ammo_ger "1000 500 5"
    sm_equip_sniper_clear_us "no"
    sm_equip_sniper_equip_us "weapon_spring weapon_colt weapon_frag_us"
    sm_equip_sniper_ammo_us "1000 500 5"

    sm_equip_mg_clear_ger "no"
    sm_equip_mg_equip_ger "weapon_mg42 weapon_p38 weapon_frag_ger"
    sm_equip_mg_ammo_ger "1000 500 5"
    sm_equip_mg_clear_us "no"
    sm_equip_mg_equip_us "weapon_30cal weapon_colt weapon_frag_us"
    sm_equip_mg_ammo_us "1000 500 5"

    sm_equip_rocket_clear_ger "no"
    sm_equip_rocket_equip_ger "weapon_pschreck weapon_c96 weapon_frag_ger"
    sm_equip_rocket_ammo_ger "300 1000 5"
    sm_equip_rocket_clear_us "no"
    sm_equip_rocket_equip_us "weapon_bazooka weapon_m1carb weapon_frag_us"
    sm_equip_rocket_ammo_us "300 1000 5"
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    Dunno
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    Join Date: Apr 2005
    Old 08-11-2008 , 08:20   Re: DoDs Equipment 0.0.6
    Reply With Quote #5

    Quote:
    Originally Posted by menotyou View Post
    For Dod:s i use this and have smoke
    I really appreciate your response, but the assault class already gets smoke by default. So this plugin isn't actually giving the smoke out.

    Please correct me if I am wrong, as i only want to get this working.
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    monkie
    Senior Member
    Join Date: Oct 2006
    Location: Shanghai, China
    Old 08-31-2008 , 04:38   Re: DoDs Equipment 0.0.6
    Reply With Quote #6

    i have some issue, i just cannot get weapon_m1carb set, here is my dod_equip.cfg:
    Code:
    sm_equip_rifle_clear_ger "yes"
    sm_equip_rifle_equip_ger "weapon_k98 weapon_p38 weapon_riflegren_ger"
    sm_equip_rifle_ammo_ger "80 40 3"
    sm_equip_rifle_clear_us "yes"
    sm_equip_rifle_equip_us "weapon_garand weapon_colt weapon_riflegren_us"
    sm_equip_rifle_ammo_us "96 35 3"
    sm_equip_assault_clear_ger "yes"
    sm_equip_assault_equip_ger "weapon_mp40 weapon_p38 weapon_smoke_ger weapon_frag_ger"
    sm_equip_assault_ammo_ger "480 40 2 3"
    sm_equip_assault_clear_us "yes"
    sm_equip_assault_equip_us "weapon_thompson weapon_colt weapon_smoke_us weapon_frag_us"
    sm_equip_assault_ammo_us "480 35 2 3"
    sm_equip_support_clear_ger "yes"
    sm_equip_support_equip_ger "weapon_mp44 weapon_p38 weapon_frag_ger"
    sm_equip_support_ammo_ger "360 40 4"
    sm_equip_support_clear_us "yes"
    sm_equip_support_equip_us "weapon_bar weapon_colt weapon_frag_us"
    sm_equip_support_ammo_us "360 35 4"
    sm_equip_sniper_clear_ger "yes"
    sm_equip_sniper_equip_ger "weapon_k98s weapon_p38 weapon_frag_ger"
    sm_equip_sniper_ammo_ger "80 80 2"
    sm_equip_sniper_clear_us "yes"
    sm_equip_sniper_equip_us "weapon_spring weapon_colt weapon_frag_us"
    sm_equip_sniper_ammo_us "96 70 2"
    sm_equip_mg_clear_ger "yes"
    sm_equip_mg_equip_ger "weapon_mg42 weapon_p38 weapon_frag_ger"
    sm_equip_mg_ammo_ger "1000 80 2"
    sm_equip_mg_clear_us "yes"
    sm_equip_mg_equip_us "weapon_30cal weapon_colt weapon_frag_us"
    sm_equip_mg_ammo_us "600 70 2"
    sm_equip_rocket_clear_ger "yes"
    sm_equip_rocket_equip_ger "weapon_pschreck weapon_c96 weapon_frag_ger"
    sm_equip_rocket_ammo_ger "24 120 2"
    sm_equip_rocket_clear_us "yes"
    sm_equip_rocket_equip_us "weapon_bazooka weapon_m1carb weapon_frag_us"
    sm_equip_rocket_ammo_us "24 90 2"
    all the other things are all ok, including german's c96, yet i only got colt with 24 ammos for the us rocket and cannot be changed.

    here is my plugins list:
    Code:
    16:37:24 sm plugins list
    16:37:24 [SM] Listing 43 plugins:
               01 "Admin File Reader" (1.1.0-svn) by AlliedModders LLC
               02 "Admin Help" (1.1.0-svn) by AlliedModders LLC
               03 "Admin List" (1.2) by Fredd
               04 "Admin Menu" (1.1.0-svn) by AlliedModders LLC
               05 "AdminSentinel" (1.0.102) by <eVa>StrontiumDog 
               06 "Admin loggin" (1.0) by vIr-Dan
               07 "Advertisements" (0.5.5) by Tsunami
               08 "AFK Manager" (1.0.2.4) by dubbeh
               09 "Anti-Flood" (1.1.0-svn) by AlliedModders LLC
               10 "autochangemap" (1.1) by bazooka
               11 "Basic Ban Commands" (1.1.0-svn) by AlliedModders LLC
               12 "Basic Chat" (1.1.0-svn) by AlliedModders LLC
               13 "Basic Comm Control" (1.1.0-svn) by AlliedModders LLC
               14 "Basic Commands" (1.1.0-svn) by AlliedModders LLC
               15 "Basic Info Triggers" (1.1.0-svn) by AlliedModders LLC
               16 "Basic Votes" (1.1.0-svn) by AlliedModders LLC
               17 "CD Announcer" (2.2) by Fredd
               18 "Client Preferences" (1.1.0-svn) by AlliedModders LLC
               19 "Custom Votes" (0.5.5) by chundo
               20 "DeadChat (dod)" (1.3) by Greyscale
               21 "DoD Equipment" (0.0.6) by Lis
               22 "DoD Medic" (1.2) by Tsunami
               23 "DoD Nostalgia Source" (1.0) by FeuerSturm
               24 "FakeClients" (1.1) by Tsunami
               25 "Fun Commands" (1.1.0-svn) by AlliedModders LLC
               26 "Fun Votes" (1.1.0-svn) by AlliedModders LLC
               27 "HLSW Nextmap & Timeleft" (1.0) by Tsunami
               28 "HANSE Reserved Slots" (1.4) by red!
               29 "MapChooser" (1.1.0-svn) by AlliedModders LLC
               30 "Map configs" (1.02) by Berni
               31 "Nextmap" (1.1.0-svn) by AlliedModders LLC
               32 "Map Nominations" (1.1.0-svn) by AlliedModders LLC
               33 "SlapSlay Commands" (1.1.0-svn) by AlliedModders LLC
               34 "SourceMod Radio" (1.0.0.12) by dubbeh
               35 "RandomCycle" (1.1.0-svn) by AlliedModders LLC
               36 "Reserved Slots" (1.1.0-svn) by AlliedModders LLC
               37 "Rock The Vote" (1.1.0-svn) by AlliedModders LLC
               38 "Client Execute" (1.0.0.3) by dubbeh
               39 "SoDStats" (1.0.11) by ]SoD[ Frostbyte
               40 "Spray Tracer" (5.3e) by Nican132, CptMoore, Lebson506th
               41 "SrcTV demorecord" (0.3) by O!KAK
               42 "Timeleft Hostname" (1.3) by Hell Phoenix
               43 "Web Shortcuts" (1.0.1) by James "sslice" Gray
    i don't know why i can't set amount of ammos for rocket's m1carb while
    Code:
    sm_equip_rocket_clear_us "yes"
    sm_equip_rocket_equip_us "weapon_bazooka weapon_m1carb weapon_frag_us"
    sm_equip_rocket_ammo_us "24 90 2"
    make his secondary weapon changed to colt with default amount of ammos... beg your help now.
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    Last edited by monkie; 08-31-2008 at 04:45.
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    monkie
    Senior Member
    Join Date: Oct 2006
    Location: Shanghai, China
    Old 08-31-2008 , 07:26   Re: DoDs Equipment 0.0.6
    Reply With Quote #7

    second bug i found.

    my rifleman weapon config is as follows:
    Code:
    sm_equip_rifle_clear_ger "yes"
    sm_equip_rifle_equip_ger "weapon_k98 weapon_p38 weapon_riflegren_ger"
    sm_equip_rifle_ammo_ger "80 40 3"
    sm_equip_rifle_clear_us "yes"
    sm_equip_rifle_equip_us "weapon_garand weapon_colt weapon_riflegren_us"
    sm_equip_rifle_ammo_us "96 35 3"
    settings are working, i can get 4 rifle grenades as i wish.
    but after i spent all my rifle grenades, i gain another 2 hand grenades, that is out of my mind...
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