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KingCommentor
Senior Member
Join Date: Jan 2008
Location: Floridaaaa
Old 08-02-2008 , 19:13   Re: /ungrav
Reply With Quote #8

I know thats what I'm sayin, but he posted this code he says makes it do that when it actually already does.

And can anyone answer my question on how to make a scrolling message?

Quote:
Originally Posted by grimvh2 View Post
maybe instead of making them say /ungrav take away gravity after the round ends

PHP Code:
#include <amxmodx> 
#include <amxmisc> 
#include <cstrike> 
#include <fakemeta> 
#define PLUGIN "TESTING" 
#define VERSION "1.0" 
#define AUTHOR "kingcommentor" 
new price 
new enabled 
new g_MsgSync 
public plugin_init() 

 
register_plugin(PLUGINVERSIONAUTHOR
 
register_clcmd("say /grav","GravOn")
 
register_logevent("EndRound",2,"0=World triggered""1=Round_Draw""1=Round_End");
 
price register_cvar("amx_grav_price""1000"
 
enabled register_cvar("amx_grav_enabled""1"
 
g_MsgSync CreateHudSyncObj() 

public 
GravOn(id

 new 
money cs_get_user_money(id
 new 
tprice get_pcvar_num(price); 
 if (
get_pcvar_num(enabled) == 1
 { 
  if (
money tprice
  { 
   
client_print(id,print_chat,"You don't have enough money! Gravity currently costs %d!" tprice
  } 
  else 
  { 
   
set_hudmessage(01272550.300.2906.0,15.0
   
ShowSyncHudMsg(idg_MsgSync,"Your gravity is now 400 untill the round ends"
   
set_pev(idpev_gravity0.50
   
cs_set_user_money(idmoney-tprice
  } 
 } 

 
/* Round Ends */
public EndRound()
{
    new 
players[32], pnum
    get_players
(playerspnum)
    for( new 
0pnumi++ )
    {
        
set_pev(players[i], pev_gravity1.0)
    }    

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