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Help with 100k Money Script


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Kitami
Senior Member
Join Date: Jun 2006
Location: Toronto
Old 08-02-2008 , 17:24   Help with 100k Money Script
Reply With Quote #1

Ive been using this script to set everyones cash to 99999 I was wondering if there is a way to make the plugin reset players cash back to 99999 once they hit 10k? Also if its not to much extra to do, make so you can set who gets their cash reset by an admin flag.

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33// Keep track of peeps money if above MONEY_TIER
new gmsg_Money

new amx_maxmoney
new amx_startmoney

public client_connect(id)
{
    
set_cvar_float("mp_startmoney"801.0// So you can track when to change to amx_startmoney ammount, I know.. a crude method
    
money_total[id] = 0
}


public 
read_gmsg_Money(id) {
    if(!
is_user_connected(id)) return PLUGIN_HANDLED
    
    
new current_total read_data(1)
    
    if(
current_total == 801){         // If CS is spawning you with mp_startmoney default
        
current_total get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        
cs_set_user_money(idcurrent_total,0)         // so set user money to amx_startmoney
        
money_total[id] = // reset
    
}
    if(
current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    
{
        
money_total[id] = current_total // Keep track of current total
        
        
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        
return PLUGIN_CONTINUE
    
}
    if(
money_total[id]) // If was over tier on last money message
    
{
        
money_total[id] += current_total MONEY_TIER  // figure the term of current total - tier
        
        
if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            
cs_set_user_money(id,money_total[id],1)
            
money_total[id] = 0
        
}
        else{
            
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        
}
        
        return 
PLUGIN_CONTINUE
    
}
    
    return 
PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    
cs_set_user_money(id,MONEY_TIER,0//Set user money to tier ammount so easy to track add and subtract terms
    
    
new maxamount get_pcvar_num(amx_maxmoney)
    
    if(
money_total[id] >  maxamount)
        
money_total[id] =  maxamount
    
    
//send old money
    
message_beginMSG_ONE gmsg_Money , {0,0,0}, id )
    
write_long(money_total[id]-ammount)
    
write_byte(0)
    
message_end()
    
    
//send current money
    
message_beginMSG_ONE gmsg_Money , {0,0,0}, id //Send money message with ammount stored in money_total[id]
    
write_long(money_total[id])
    
write_byte(flash)
    
message_end()
}


public 
find_money_target(idlevelcid)
{
    if(!
cmd_access(idlevelcid3))
        return 
PLUGIN_HANDLED
    
    
new target[16], ammount[8], players[32]
    new 
num
    
    read_argv
(1,target,15)
    
read_argv(2,ammount,7)
    
    if(
target[0] == '@'){    //If trying to give a team money
        
if(target[1] == 'C' || target[1] == 'c'){
            
get_players(playersnum ,"e""CT")
        }
        else if(
target[1] == 'T' || target[1] == 't'){
            
get_players(playersnum ,"e""TERRORIST")
        }
        else{
            
console_print(id"*** No known team by that name. ***")
            return 
PLUGIN_HANDLED
        
}
    }
    else if(
target[0] == '#'){  //If trying to give a player(userid) money
        
new userid str_to_num(target[1])
        
players[0] = find_player("k"userid)
    }
    else{  
// else search for matching name to try and give money
        
players[0] = find_player("bl"target)
    }
    
    if(
players[0] == 0){  //If no target(s) could be found
        
console_print(id"*** No target(s) could be found. ***")
        return 
PLUGIN_HANDLED
    
}
    else 
        
give_money(playersstr_to_num(ammount))
    
    return 
PLUGIN_HANDLED
}


public 
give_money(players[], ammount)
{
    new 
i
    
while(players[i]){
        if(
money_total[players[i]]){
            
money_total[players[i]] += ammount // Keep track of current total
            
send_moneymsg(players[i],ammount,1// send money msg of current total
        
}
        else if( (
cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            
money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            
send_moneymsg(players[i],ammount,1// send money msg of current total
        
}
        else{
            
ammount += cs_get_user_money(players[i])
            
cs_set_user_money(players[i],ammount,1)
            
money_total[players[i]] = 0
        
}
        
        ++
i
    
}
}

public 
restartround() 

    for (new 
i=1i<33i++)
        
money_total[i] = 0


public 
_cs_get_user_money_ul(plug,param) {
    if(
param != 1)
        return 
PLUGIN_HANDLED
    
    
new id get_param(1)
    
    
    if (
id || id get_maxplayers()) {
        
log_error(AMX_ERR_NATIVE"Player out of range (%d)"id)
        return 
PLUGIN_HANDLED
        
} else {
        if (!
is_user_connected(id)) {
            
log_error(AMX_ERR_NATIVE"Invalid player %d"id)
            return 
PLUGIN_HANDLED
        
}
    }
    
    if(
money_total[id] < MONEY_TIER) {
        return 
cs_get_user_money(id)
    }
    else {
        return 
money_total[id]
    }
    
    return 
PLUGIN_HANDLED
    
}

public 
_cs_set_user_money_ul(plug,param) {
    if(
param != && param != )
        return 
PLUGIN_HANDLED
    
    
new id get_param(1)
    
    if (
id || id get_maxplayers()) {
        
log_error(AMX_ERR_NATIVE"Player out of range (%d)"id)
        return 
PLUGIN_HANDLED
        
} else {
        if (!
is_user_connected(id)) {
            
log_error(AMX_ERR_NATIVE"Invalid player %d"id)
            return 
PLUGIN_HANDLED
        
}
    }
    
    new 
ammount get_param(2)
    
    if(
ammount >= MONEY_TIER){
        new 
change ammount money_total[id]
        
money_total[id] = ammount
        send_moneymsg
(id,change,get_param(3))
    }
    else{
        if (
ammount 0ammount 0
        cs_set_user_money
(id,ammount,get_param(3))
        
money_total[id] = 0
    
}
    return 
PLUGIN_HANDLED    
}

public 
plugin_natives() {
    
register_library("money_ul")
    
register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    
register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}

public 
plugin_init()
{
    
register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
    
    
register_event("Money","read_gmsg_Money","b")
    
register_event("TextMsg""restartround""a""2&#Game_C","2&#Game_w"
    
    
amx_startmoney register_cvar("amx_startmoney""800")
    
amx_maxmoney register_cvar("amx_maxmoney""99999")
    
    
register_concmd("amx_setmoney""find_money_target",ADMIN_LEVEL_A"{@team, #userid, or name(can be partial)} <ammount>")
    
    
gmsg_Money get_user_msgid("Money")
    
    return 
PLUGIN_CONTINUE

__________________
You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all.
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 08-02-2008 , 17:44   Re: Help with 100k Money Script
Reply With Quote #2

PHP Code:
#include <amxmodx>
#include <cstrike
#include <fakemeta> 
PHP Code:
register_forward(FM_ClientPreThink"fwdPlayerPreThink"
PHP Code:
public fwdPlayerPreThink(id)
        if (
cs_get_user_money(id) < 10000)
                
cs_set_user_money(id99999
__________________
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Kitami
Senior Member
Join Date: Jun 2006
Location: Toronto
Old 08-03-2008 , 15:43   Re: Help with 100k Money Script
Reply With Quote #3

thats it? isnt is missing a couple close brackets?
__________________
You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all.
Kitami is offline
zwfgdlc
Senior Member
Join Date: May 2006
Old 08-03-2008 , 22:01   Re: Help with 100k Money Script
Reply With Quote #4

Code:
set_pdata_int(id,115,money)
zwfgdlc is offline
Kitami
Senior Member
Join Date: Jun 2006
Location: Toronto
Old 08-07-2008 , 17:05   Re: Help with 100k Money Script
Reply With Quote #5

Can someone post the full code for me, so I may compile it and try it out
thx so much
__________________
You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all.
Kitami is offline
Kitami
Senior Member
Join Date: Jun 2006
Location: Toronto
Old 08-15-2008 , 20:32   Re: Help with 100k Money Script
Reply With Quote #6

Would anyone be able to code this or is it impossible / a bad idea for the server stability.
__________________
You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all.
Kitami is offline
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 08-15-2008 , 21:15   Re: Help with 100k Money Script
Reply With Quote #7

Try this:

Code:
#include <amxmodx> #include <fakemeta> #define OFFSET_MONEY 115 #define cs_get_user_money(%1) get_pdata_int(%1, OFFSET_MONEY) new g_msgid_Money; public plugin_init() {     register_plugin("Infinite Money", "0.1", "Exolent");         g_msgid_Money = get_user_msgid("Money");         register_message(g_msgid_Money, "MessageMoney");     register_event("ResetHUD", "EventResetHUD", "b"); } public MessageMoney(msgid, dest, plr) {     set_msg_arg_int(1, ARG_LONG, 16000);     set_msg_arg_int(2, ARG_BYTE, 0); } public EventResetHUD(plr) {     if( cs_get_user_money(plr) < 16000 )     {         cs_set_user_money(plr, 16000, 0);     } } cs_set_user_money(plr, money, flash = 1) {     set_pdata_int(plr, OFFSET_MONEY, money);         message_begin(MSG_ONE, g_msgid_Money, _, plr);     write_long(money);     write_byte(flash ? 1 : 0);     message_end(); }
__________________
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 08-16-2008 , 04:09   Re: Help with 100k Money Script
Reply With Quote #8

This should work for you. You can change the admin flag at the top define.
Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define ADMIN_CASH ADMIN_KICK

#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money

new amx_maxmoney
new amx_startmoney

new bool:player_reset[32];

public client_connect(id)
{
    set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
    money_total[id] = 0
    player_reset[id] = false;
}


public read_gmsg_Money(id) {
    if(!is_user_connected(id)) return PLUGIN_HANDLED
    
    new current_total = read_data(1)
    
    if(current_total == 801){         // If CS is spawning you with mp_startmoney default
        current_total = get_pcvar_num(amx_startmoney)      // current total is actually amx_startmoney
        cs_set_user_money(id, current_total,0)         // so set user money to amx_startmoney
        money_total[id] = 0 // reset
    }
    if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
    {
        money_total[id] = current_total // Keep track of current total
        
        send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
        
        return PLUGIN_CONTINUE
    }
    if(money_total[id]) // If was over tier on last money message
    {
        money_total[id] += current_total - MONEY_TIER  // figure the term of current total - tier
        
        if(money_total[id] < MONEY_TIER){  // If less then tier set user money to money_total[id] and stop keeping track
            cs_set_user_money(id,money_total[id],1)
            money_total[id] = 0
        }
        else{
            send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
        }
        
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
    cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
    
    new maxamount = get_pcvar_num(amx_maxmoney)
    
    if(money_total[id] >  maxamount)
        money_total[id] =  maxamount

    if(money_total[id] <= 10000 && !player_reset[id] && access(id, ADMIN_CASH)){
        money_total[id] = maxamount;
        player_reset[id] = true;
    }
    
    //send old money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
    write_long(money_total[id]-ammount)
    write_byte(0)
    message_end()
    
    //send current money
    message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
    write_long(money_total[id])
    write_byte(flash)
    message_end()
}


public find_money_target(id, level, cid)
{
    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED
    
    new target[16], ammount[8], players[32]
    new num
    
    read_argv(1,target,15)
    read_argv(2,ammount,7)
    
    if(target[0] == '@'){    //If trying to give a team money
        if(target[1] == 'C' || target[1] == 'c'){
            get_players(players, num ,"e", "CT")
        }
        else if(target[1] == 'T' || target[1] == 't'){
            get_players(players, num ,"e", "TERRORIST")
        }
        else{
            console_print(id, "*** No known team by that name. ***")
            return PLUGIN_HANDLED
        }
    }
    else if(target[0] == '#'){  //If trying to give a player(userid) money
        new userid = str_to_num(target[1])
        players[0] = find_player("k", userid)
    }
    else{  // else search for matching name to try and give money
        players[0] = find_player("bl", target)
    }
    
    if(players[0] == 0){  //If no target(s) could be found
        console_print(id, "*** No target(s) could be found. ***")
        return PLUGIN_HANDLED
    }
    else 
        give_money(players, str_to_num(ammount))
    
    return PLUGIN_HANDLED
}


public give_money(players[], ammount)
{
    new i
    while(players[i]){
        if(money_total[players[i]]){
            money_total[players[i]] += ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
            money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
            send_moneymsg(players[i],ammount,1) // send money msg of current total
        }
        else{
            ammount += cs_get_user_money(players[i])
            cs_set_user_money(players[i],ammount,1)
            money_total[players[i]] = 0
        }
        
        ++i
    }
}

public restartround() 
{ 
    for (new i=1; i<33; i++)
        money_total[i] = 0
} 

public _cs_get_user_money_ul(plug,param) {
    if(param != 1)
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    if(money_total[id] < MONEY_TIER) {
        return cs_get_user_money(id)
    }
    else {
        return money_total[id]
    }
    
    return PLUGIN_HANDLED
    
}

public _cs_set_user_money_ul(plug,param) {
    if(param != 2 && param != 3 )
        return PLUGIN_HANDLED
    
    new id = get_param(1)
    
    if (id < 1 || id > get_maxplayers()) {
        log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
        return PLUGIN_HANDLED
        } else {
        if (!is_user_connected(id)) {
            log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
            return PLUGIN_HANDLED
        }
    }
    
    new ammount = get_param(2)
    
    if(ammount >= MONEY_TIER){
        new change = ammount - money_total[id]
        money_total[id] = ammount
        send_moneymsg(id,change,get_param(3))
    }
    else{
        if (ammount < 0) ammount = 0
        cs_set_user_money(id,ammount,get_param(3))
        money_total[id] = 0
    }
    return PLUGIN_HANDLED    
}

public plugin_natives() {
    register_library("money_ul")
    register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
    register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}

public plugin_init()
{
    register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
    
    register_event("Money","read_gmsg_Money","b")
    register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w") 
    
    amx_startmoney = register_cvar("amx_startmoney", "800")
    amx_maxmoney = register_cvar("amx_maxmoney", "99999")
    
    register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
    
    gmsg_Money = get_user_msgid("Money")
    
    return PLUGIN_CONTINUE
}

Last edited by Emp`; 08-16-2008 at 04:11.
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Kitami
Senior Member
Join Date: Jun 2006
Location: Toronto
Old 08-16-2008 , 11:49   Re: Help with 100k Money Script
Reply With Quote #9

Thanks so much guys, EMP your plugin worked wonders, Exolent[jNr] your always helping me out, but this time the plugin worked but it just set your money to 16k but in actuallitly you had to money it just changed it to look like you did.
__________________
You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all.
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Kitami
Senior Member
Join Date: Jun 2006
Location: Toronto
Old 08-16-2008 , 11:55   Re: Help with 100k Money Script
Reply With Quote #10

Ooops It looks like it does not work, its only worked for myself alone in the server T side and only once, for everyone else it wont reset to 99999
__________________
You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all.
Kitami is offline
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