What is the difference from what I had to what you suggested?
Well with the addition from above the plugin compiles and works .. sort of.
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#define PLUGIN "TESTING"
#define VERSION "1.0"
#define AUTHOR "kingcommentor"
new price
new enabled
new g_MsgSync
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /grav","testing")
price = register_cvar("amx_grav_price", "1000")
enabled = register_cvar("amx_grav_enabled", "1")
g_MsgSync = CreateHudSyncObj()
}
public testing(id)
{
new money = cs_get_user_money(id)
if (get_pcvar_num(enabled) == 1)
{
if (money < 1000)
{
client_print(id,print_chat,"You don't have enough money!")
}
else
{
set_hudmessage(0, 127, 255, 0.30, 0.29, 0, 6.0,15.0)
ShowSyncHudMsg(id, g_MsgSync,"Your gravity is now 400")
set_pev(id, pev_gravity, 0.50)
cs_set_user_money(id, money-price)
}
}
}
When ingame and I type /grav I DO get 400 gravity like its suppose to, the HUD does appear BUT inseatd of just taking away the $1000 cost ..it minuses like 1.8Million.
What causes this ?
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Also how can I make it so when you buy /grav you keep it until you die?
Also could you tell me what the code is to keep it forever/until map change?
ALSO just found out none of my cvars work .. ?