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DoD:S GunGame 0.4 (Updated 08/05)


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Author
DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Plugin ID:
476
Plugin Version:
0.4
Plugin Category:
Fun Stuff
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
    22 
    Plugin Description:
    DoD:S GunGame for SourceMod
    Old 07-24-2008 , 11:03   DoD:S GunGame 0.4 (Updated 08/05)
    Reply With Quote #1

    Here it is, DoD:S GunGame for SourceMod
    This plugin requires at least SourceMod 1.0.4.2332.

    Cvars
    sm_gungame_enabled (0/1, default 1)
    Enable/disable DoD:S GunGame.

    sm_gungame_flags (0/1, default 0)
    Enable/disable flags in DoD:S GunGame.

    sm_gungame_handicap (0/1, default 1)
    Enable/disable Handicap mode in DoD:S GunGame.

    sm_gungame_spades (0/1, default 1)
    Enable/disable spades in DoD:S GunGame. Has to be enabled for Spade Pro mode to work.

    sm_gungame_spadepro (0/1, default 1)
    Enable/disable Spade Pro mode in DoD:S GunGame.

    sm_gungame_turbo (0/1, default 1)
    Enable/disable Turbo mode in DoD:S GunGame.

    Folders
    dod_gungame.smx > plugins
    gungame.txt > configs
    gungame.phrases.txt > translations

    I included a zip which contains the above files, plus the standard GunGame sounds if you don't have them yet. The translations contain Dutch, English, French, German and Polish. Also, there are seperate plugins for handling AFK people and handling team kills, so I doubt I'll be adding that. Plus, the plugin fires gg_leveldown, gg_levelsteal, gg_levelup and gg_win, so you can register those with HLStatsX.
    Attached Files
    File Type: sp Get Plugin or Get Source (dod_gungame.sp - 5129 views - 13.2 KB)
    File Type: txt gungame.txt (591 Bytes, 2858 views)
    File Type: txt gungame.phrases.txt (2.9 KB, 2318 views)
    File Type: zip dod_gungame.zip (181.1 KB, 4807 views)
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    Last edited by DJ Tsunami; 06-11-2011 at 12:03.
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    teame06
    i have a hat
    Join Date: Feb 2005
    Location: Hat City
    Old 07-24-2008 , 11:37   Re: DoD:S GunGame
    Reply With Quote #2

    BlueCow
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    GunGame:SM Released
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    Zuko
    SourceMod Donor
    Join Date: Sep 2006
    Location: Poland
    Old 07-24-2008 , 11:39   Re: DoD:S GunGame
    Reply With Quote #3

    gungame.phrases.txt with polish translation / gungame.phrases.txt z polskim tłumaczeniem
    Attached Files
    File Type: txt gungame.phrases.txt (2.5 KB, 512 views)
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    Last edited by Zuko; 07-24-2008 at 11:58. Reason: little bug
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    DJ Tsunami
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    Old 07-24-2008 , 11:57   Re: DoD:S GunGame
    Reply With Quote #4

    Thanks alot Zuko.
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    Zuko
    SourceMod Donor
    Join Date: Sep 2006
    Location: Poland
    Old 07-24-2008 , 13:02   Re: DoD:S GunGame
    Reply With Quote #5

    Test server -> 193.110.122.198:27015 [PL] [GunGame] Day of Defeat:Source neostrada tp/Strefa Gier [ELstats] [Fast-DL]
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    PStar
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    Join Date: Mar 2008
    Old 07-24-2008 , 13:34   Re: DoD:S GunGame
    Reply With Quote #6

    I wish CSS would have a complete too, whit no bugs.
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    DJ Tsunami
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    Old 07-24-2008 , 14:00   Re: DoD:S GunGame
    Reply With Quote #7

    Unfortunately, from what I've seen, CS:S GunGame works way differently from DoD:S. That's probably because people don't respawn when they die, so it has a timelimit and a knife round when there are 2 people left? Maybe someone who has played both can shed more light on that, but the bottom line is: it would be easy as hell to make this plugin run on CS:S with CS:S weapons, but it wouldn't be GunGame like CS:S players know it.
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    spacedkadet
    Member
    Join Date: May 2008
    Old 07-24-2008 , 14:03   Re: DoD:S GunGame
    Reply With Quote #8

    Looks good, installed to our server (not a gg server) in case we fancy the odd go on gungame and i have added it to the menu and when fired it changes the sm_gungame_enabled to 1 but gungame doesnt start. Does the map have to be loaded with gungame already enabled to work?

    It would be nice to be able to turn it on after a map has already loaded but if its a lot of wrk then its no biggy.

    Thanks,
    Lee.
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    DJ Tsunami
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    Old 07-24-2008 , 14:28   Re: DoD:S GunGame
    Reply With Quote #9

    Well, everyone should get a weapon the next time they spawn if sm_gungame_enabled is set to 1, but yeah, it would be easier if it slayed everyone so the round starts fair.
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    Banjo Boy
    Member
    Join Date: Apr 2008
    Old 07-24-2008 , 20:28   Re: DoD:S GunGame
    Reply With Quote #10

    VERY NICE JOB MAN!
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