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Entity Remover by Exolent


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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 07-23-2008 , 17:47   Re: Entity Remover by Exolent
Reply With Quote #11

You can only delete entities.
So, if the invisible wall is tied to an entity, instead of just a brush, then yes.
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Jon
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Join Date: Dec 2007
Old 07-23-2008 , 20:14   Re: Entity Remover by Exolent
Reply With Quote #12

Quote:
Originally Posted by letgoofmyeggs View Post
can this delete invisible walls on surf maps
Probably not. Walls that are fully invisible uses the 'origin' brush and are not tied to any entity. Though, you can delete any transparent wall (like a window) you may find.

Many mappers tie walls to func_wall for less memory usage in compiler (forgot how that works) so I'm going to test this out tomorrow to see if I could remove huge walls and make holes in the map.
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 07-24-2008 , 02:45   Re: Entity Remover by Exolent
Reply With Quote #13

and this save in the mapchange?

if not, u can add this?

good plugin exolent ;D
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 07-24-2008 , 02:48   Re: Entity Remover by Exolent
Reply With Quote #14

It saves the entity that was deleted once you delete it.
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Styles
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Join Date: Jul 2004
Location: California
Old 07-24-2008 , 07:53   Re: Entity Remover by Exolent
Reply With Quote #15

Wow this is pretty cool X-olent, btw congrats on the Plugin Approver ;)
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Dr. Jan Itor
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Join Date: Mar 2008
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Old 07-24-2008 , 08:11   Re: Entity Remover by Exolent
Reply With Quote #16

Quote:
Originally Posted by styles View Post
Wow this is pretty cool X-olent, btw congrats on the Plugin Approver ;)

congrats you too did you just get it? i saw u got pink name
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Old 07-24-2008, 08:34
Jon
This message has been deleted by Jon. Reason: stupid stupid stupid
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-24-2008 , 09:30   Re: Entity Remover by Exolent
Reply With Quote #17

X-olent : Some suggestions.


- What about to add an option to `remove` an entity by rendering it invisible and not solid. So, a deletion could be undone later.

- This : copy(g_ent_class[plr], 63, ""); ; without using a native, you can do : g_ent_class[plr][0] = '^0'; . Same for the 3 others too.

- new message[256]; ; '192' is enough since you erase after.

- Array size. For model/classname, 32 is enough.

- Adding ML ?
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Bojangles
Senior Member
Join Date: Sep 2007
Location: Over there
Old 07-24-2008 , 11:55   Re: Entity Remover by Exolent
Reply With Quote #18

I have a question. You say deleting a player causes the server to crash. Have you implemented something to prevent people from targeting users with the entity remover? Just wondering.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-24-2008 , 12:29   Re: Entity Remover by Exolent
Reply With Quote #19

Yes, as you can see : "Print(plr, "[ER] You cannot remove a player!");"
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Bojangles
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Join Date: Sep 2007
Location: Over there
Old 07-24-2008 , 12:51   Re: Entity Remover by Exolent
Reply With Quote #20

Quote:
Originally Posted by arkshine View Post
Yes, as you can see : "Print(plr, "[ER] You cannot remove a player!");"


Thanks. Didn't have time to look through the code.
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