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Making a door take damage


  
 
 
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EagleEye
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Join Date: Jul 2008
Old 07-21-2008 , 13:51   Making a door take damage
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I am working on a plugin that I need to make doors take damage and then be destroyed after taking so much. I also need to have the amount of health of the doors to vary and also be edited in the game. This plugin is for The Specialists mod.

So far, I have gotten windows in the game(func_breakable) to do what I needed, but I can't get the doors (func_door and func_door_rotating) to do the same. I made a simple plugin to test the things and here is the code for changing the doors and windows health:

Code:
public sethp()
{
 new arg1[32],arg2[32],arg3[32],arg4[32]
 read_argv(1,arg1,31)
 read_argv(2,arg2,31)
 read_argv(3,arg3,31)
 read_argv(4,arg4,31)
 
 new Float:maxhp = str_to_float(arg1)
 new Float:hp = str_to_float(arg2)
 new Float:dmg = str_to_float(arg3)
 new Float:takedmg = str_to_float(arg4) 
 
 new iEnts = entity_count()
 for(new i = 0; i < iEnts ; i++)
 {
      if(!is_valid_ent(i)) continue
      new text[32]
      entity_get_string(i,EV_SZ_classname,text,31)
      if( equali(text,"func_door" ) || equali(text,"func_door_rotating"))
      { 
          entity_set_float(i,EV_FL_max_health,maxhp)
          entity_set_float(i,EV_FL_health,hp)
          entity_set_float(i,EV_FL_dmg,dmg)
          entity_set_float(i,EV_FL_takedamage,takedmg)
      }
      if(equali(text,"func_breakable"))
      {
           entity_set_float(i,EV_FL_max_health,maxhp)
           entity_set_float(i,EV_FL_health,hp)
           entity_set_float(i,EV_FL_dmg,dmg)
           entity_set_float(i,EV_FL_takedamage,takedmg)
      }
 }
 return PLUGIN_HANDLED
}
Even after I change the health of the door with
Code:
entity_set_float(i,EV_FL_health,hp)
it still destroys the door in the same amount of hits. When I do this to the window it destroys it depending on the health. Any suggestions on how to fix it or alternative methods?
EagleEye is offline
 



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