How do you make it possible that, if a certain events is triggered for 'one' player, a different command is used on everybody else.
For example, if someone gets out of a...
...
car, the sound is stopped for the player in the car, but not for anyone else around it, as the sound will continue to roar from the player.
How could you fix this in one example to:
-stopsound on everyone
-make the sound auto stop when the event is triggered/revoked.