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Senior Member
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07-19-2008
, 13:04
how to remove hudmsg
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#1
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Quote:
public funcShowHud(id){
ClearSyncHud(id)
set_hudmessage(200, 250, 0, 0.7, 0.8, 0, 6.0, 99.0, 0.0, 0.0, -1)
if(get_user_team(id) == 2 && is_user_alive(id))
switch(gzombie[id]){
case 1:ShowSyncHudMsg(id, CreateHudSyncObj(), "[%L]^n%L : %d",id,"HUD_CLASS_SPEED","HUD_HEALTH", get_user_health(id))
case 2:ShowSyncHudMsg(id, CreateHudSyncObj(), "[%L]^n%L : %d",id,"HUD_CLASS_GRAVITY","HUD_HEALTH", get_user_health(id))
case 3:ShowSyncHudMsg(id, CreateHudSyncObj(), "[%L]^n%L : %d",id,"HUD_CLASS_NORMAL","HUD_HEALTH", get_user_health(id))
case 4:ShowSyncHudMsg(id, CreateHudSyncObj(), "[%L]^n%L : %d",id,"HUD_CLASS_JUMP","HUD_HEALTH", get_user_health(id))
case 5:ShowSyncHudMsg(id, CreateHudSyncObj(), "[%L]^n%L : %d",id,"HUD_CLASS_VIS","HUD_HEALTH", get_user_health(id))
}
if(get_user_team(id) == 1 && is_user_alive(id)){
new clip,ammo
new wep = get_user_weapon(id,clip,ammo)
if(wep != 4 && wep != 6 && wep != 9 && wep != 25 && wep != 29)
ShowSyncHudMsg(id, CreateHudSyncObj(), "%L[%d / %d]",id,"HUD_AMMO", clip, cs_get_user_bpammo(id,wep))
if(wep == 29)
ShowSyncHudMsg(id, CreateHudSyncObj(), "%L",id,"HUD_AMMO_KNIFE")
if(wep == 25 || wep == 9 || wep == 6 )
ShowSyncHudMsg(id, CreateHudSyncObj(), "%L",id,"HUD_AMMO_UNKNOW")
if(wep == 4)
ShowSyncHudMsg(id, CreateHudSyncObj(), "%L",id,"HUD_AMMO_HE")
}
return PLUGIN_CONTINUE
}
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this function runs when a player takes damage or shoots
Quote:
dictionary:
[en]
HUD_HEALTH = hp :
HUD_AMMO = clip/ammo :
HUD_CLASS_SPEED = fast zombie
HUD_CLASS_GRAVITY = .......
..........
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ClearSyncHud doesn't work but no errors
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