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Point System 1.6.2 || [14/10/2008]


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krededk99
Senior Member
Join Date: Nov 2007
Old 07-18-2008 , 14:25   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #211

Well.

The maps 35hp, 35hp_wires, 1hp etc etc etc, uses some kind of remove health function in the beginning/spawn of rounds.

That spawn detection may distrubt that in the beginning of the map? You had the same problem when you made the respawn-plugin. Sometimes people would start with 100hp on those map when using the Advanced - Respawn pluugin.

Just an idea, not sure about it.

--

"People who are not in the status_db.dat are still getting models somehow."

Does anyone at all have this problem? It might just be us.
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atomen
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Join Date: Oct 2006
Location: Stockholm, Sweden
Old 07-18-2008 , 14:52   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #212

Quote:
Originally Posted by krededk99 View Post
Well.

[1]: The maps 35hp, 35hp_wires, 1hp etc etc etc, uses some kind of remove health function in the beginning/spawn of rounds.

That spawn detection may distrubt that in the beginning of the map? You had the same problem when you made the respawn-plugin. Sometimes people would start with 100hp on those map when using the Advanced - Respawn pluugin.

Just an idea, not sure about it.

--

[2]: "People who are not in the status_db.dat are still getting models somehow."

Does anyone at all have this problem? It might just be us.
[1]: I don't change anything with health in this plugin as I did in my respawn plugin.

[2]: I think I've fixed this issue with additional checks in Version 1.4.5
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themohvision
Junior Member
Join Date: Jul 2007
Old 07-18-2008 , 14:53   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #213

Quote:
Originally Posted by krededk99 View Post
Were still having the bug with 35 hp.

When disabling the plugin theres no trouble, everyone starts with 35hp as supposed.

When enabling the plugin is on again, it goes back to 100hp.

Seen on the following maps:

1hp_2
35hp

Could someone please confirm this?
This is not the case on my server!
35hp maps or 1hps maps are fine with ps , health is ok.
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atomen
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Join Date: Oct 2006
Location: Stockholm, Sweden
Old 07-18-2008 , 14:56   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #214

Quote:
Originally Posted by themohvision View Post
This is not the case on my server!
35hp maps or 1hps maps are fine with ps , health is ok.
That was what I needed, thanks for confirming this.
I also tested this recently on my server. And the plugin didn't effect my health at all.
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SilverFlame
Member
Join Date: May 2008
Old 07-18-2008 , 17:36   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #215

I dont know what i did wrong, The plugin is running, but none of the commands works Can some1 help plz ;()
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dekken
Veteran Member
Join Date: Jul 2007
Old 07-18-2008 , 17:47   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #216

Quote:
Originally Posted by SilverFlame View Post
I dont know what i did wrong, The plugin is running, but none of the commands works Can some1 help plz ;()
ps_players_required "3" // Amount of players required for plugin
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Join Date: May 2008
Old 07-18-2008 , 17:50   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #217

Ow Thx
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krededk99
Senior Member
Join Date: Nov 2007
Old 07-19-2008 , 02:33   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #218

Quote:
Originally Posted by themohvision View Post
This is not the case on my server!
35hp maps or 1hps maps are fine with ps , health is ok.
We'll that's odd.

With PS as the only plugin running on the server, this still happends.

Disabling the thing, and its back to normal

I'll wait for 1.4.5 and see.

(ps: i just cross checked with another server in the cluster, and they have no problems of the sort. So im back to checking the first server)

Last edited by krededk99; 07-19-2008 at 03:07.
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krededk99
Senior Member
Join Date: Nov 2007
Old 07-19-2008 , 12:37   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #219

Sorry if im repeating myselfe, but wanna help you as much as i can Atomen.

Since im not the only one experiencing this problem (all 4 servers im in contact with are having theese problems after installing the PS plugin):

100hp @ 35hp/1hp maps. Sometimes its there, sometimes its not. Mostly its there. A few servers says that some rounds its suddenly gone, and people are having 35hp/1hp again. But the problem shows up quickly again.

Random players getting models. I know you've said before its impossible, but.. hey, what is? On my server its happening alot whenever i give someone a model. Then suddenly 2 or 3 others are running around with the same model i just gave the admin. They are not to be seen anywhere in the status_db.dat file.

People loosing models. On (not so few) occasions people suddenly loose their models after a round start. This is happening randomly as far as i can see.

ps_headshot_points
It seems ps_headshot_points isnt working with knife.

______

Other things:

Id like cvars to turn off the:

ps_knife_frag_points
ps_time_points
ps_time

______

Also, as already described (this is critical for this plugin in my/our oppinion):

When a player get's enough points to buy a model, he should be able to pick a model for BOTH teams. Not the same model, but a different one in both teams if the models_ct.ini and models_t.ini contains differnt models offcourse.

Im aware your working on this, and we cant wait to see it done!

______

Im not sure about this but:

Is there some kind of limit to how many models the status_db.dat can store? We are example using 12 individual models on the CT team and individual models 14 on the T team. If a player chooses model nr. 14, will that create a problem for storage in the status_db.dat file?

Last edited by krededk99; 07-19-2008 at 12:44.
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atomen
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Join Date: Oct 2006
Location: Stockholm, Sweden
Old 07-19-2008 , 12:57   Re: Point System 1.4.4 || [6/18/2008]
Reply With Quote #220

Quote:
Originally Posted by krededk99 View Post
Sorry if im repeating myselfe, but wanna help you as much as i can Atomen.

Since im not the only one experiencing this problem (all 4 servers im in contact with are having theese problems after installing the PS plugin):

100hp @ 35hp/1hp maps. Sometimes its there, sometimes its not. Mostly its there. A few servers says that some rounds its suddenly gone, and people are having 35hp/1hp again. But the problem shows up quickly again.

Random players getting models. I know you've said before its impossible, but.. hey, what is? On my server its happening alot whenever i give someone a model. Then suddenly 2 or 3 others are running around with the same model i just gave the admin. They are not to be seen anywhere in the status_db.dat file.

People loosing models. On (not so few) occasions people suddenly loose their models after a round start. This is happening randomly as far as i can see.

ps_headshot_points
It seems ps_headshot_points isnt working with knife.

______

Other things:

Id like cvars to turn off the:

ps_knife_frag_points
ps_time_points
ps_time

______

Also, as already described (this is critical for this plugin in my/our oppinion):

When a player get's enough points to buy a model, he should be able to pick a model for BOTH teams. Not the same model, but a different one in both teams if the models_ct.ini and models_t.ini contains differnt models offcourse.

Im aware your working on this, and we cant wait to see it done!

______

Im not sure about this but:

Is there some kind of limit to how many models the status_db.dat can store? We are example using 12 individual models on the CT team and individual models 14 on the T team. If a player chooses model nr. 14, will that create a problem for storage in the status_db.dat file?
You haven't been enough attentive, I've said the model problem was fixed in 1.4.5.
Ps headshot isn't supposed to work when it's hs with knife, though I'll add this in the next release.

I'll also fix so the messages doesn't come up when the cvars are lower than 1.

And about these health bugs, I think the problem lies deeper than my plugin.

The release will probably be delayed because of mySQL support.
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