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[SM] Dizzy 1.0.1


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Author
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Plugin ID:
460
Plugin Version:
1.0.1
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    Command that makes the player dizzy by throwing their view around in random directions (magnitude specified by you)
    Old 07-09-2008 , 03:00   [SM] Dizzy 1.0.1
    Reply With Quote #1

    SM Dizzy
    Version 1.0.1

    Requirements:
    • Sourcemod 1.0.3
    Description:
    A command made to simply induce extreme dizziness in players on the server. It throws your view in crazy random directions making it pretty much impossible to walk straight let alone shoot enemies.
    Commands:
    • sm_dizzy <#userid|name> [magnitude] - Toggle dizziness on a player (default magnitude = 300)
    Translations:
    • If you have a translation to contribute, add it to this:
    addons/sourcemod/translations/dizzy.phrases.txt
    Code:
    "Phrases"
    {
        "Toggled dizziness on target"
        {
            "#format"    "{1:t}"
            "en"        "toggled dizziness on {1}"
        }
    }
    Installation:
    • Extract the contents of the zip file into cstrike
    • Install dizzy.phrases.txt in sourcemod/translations/ (download right under .zip file link)
    • Your done!
    Changelog:

    July 8th
    • Released
    June 10th
    • Added magnitude parameter
    Attached Files
    File Type: sp Get Plugin or Get Source (dizzy.sp - 1515 views - 3.9 KB)
    File Type: txt dizzy.phrases.txt (112 Bytes, 759 views)
    __________________

    Last edited by Greyscale; 07-10-2008 at 12:53.
    Greyscale is offline
    ottobohn
    Senior Member
    Join Date: Sep 2007
    Old 07-09-2008 , 13:49   Re: [SM] Dizzy
    Reply With Quote #2

    Oh this looks fun for knife rounds!!

    Otto
    n00bsalad.net
    ottobohn is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 07-09-2008 , 16:12   Re: [SM] Dizzy
    Reply With Quote #3

    I can't even get out of spawn while im dizzy.. hah.

    Knifing has gotta be pretty difficult as well, I can make some parameters to set the magnitude of the view push. I think I'll do that.
    __________________
    Greyscale is offline
    flubber
    Senior Member
    Join Date: Oct 2007
    Old 07-09-2008 , 19:14   Re: [SM] Dizzy
    Reply With Quote #4

    It's my new favorite punishment for spawnkill, thx.
    flubber is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 07-10-2008 , 13:01   Re: [SM] Dizzy 1.0.1
    Reply With Quote #5

    Update
    • Added magnitude parameter
    __________________
    Greyscale is offline
    Acid07
    Member
    Join Date: May 2009
    Old 08-21-2009 , 11:16   Re: [SM] Dizzy 1.0.1
    Reply With Quote #6

    perhaps you could add a distort effect that distorts the players veiw a little?
    Acid07 is offline
    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 08-21-2009 , 11:20   Re: [SM] Dizzy 1.0.1
    Reply With Quote #7

    Whats the diff between drug effect?
    __________________
    shustas is offline
    Mosalar
    Senior Member
    Join Date: Jul 2004
    Location: Tampa Fl
    Old 08-21-2009 , 21:01   Re: [SM] Dizzy 1.0.1
    Reply With Quote #8

    @GS:

    This also works in DoD:S and FoF. :-)
    Mosalar is offline
    natex2012
    Member
    Join Date: Dec 2009
    Old 09-29-2010 , 10:21   Re: [SM] Dizzy 1.0.1
    Reply With Quote #9

    hi. does any one no if this works in tf2 at all?.> even tho its only ment for css;)
    natex2012 is offline
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