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Zombie Plague Mod 5.0


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-25-2008 , 17:02   Re: Zombie Plague Mod 3.5
#281

Quote:
Originally Posted by violentcrimes View Post
they wont shoot at anyone that was on the same team as them when the round starts so like if the zombie was org. a ct the bots wont shoot at him nor will he attack the org ct players
What bots and which version are You using? If it's podbot mm, You need to download at least V3B19k version (beta in my signature - first You need to install fullpack - aslo from my signature, then update dll/so from beta).
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 06-25-2008 , 17:14   Re: Zombie Plague Mod 3.5
#282

yea I use the default CS bots and they work great I mean after a zombie is chosen it takes a couple seconds for the bots to react but they catch on decently fast enough that it seems flawless...

---Stixsmaster
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 06-25-2008 , 17:53   Re: Zombie Plague Mod 3.5
#283

A little offtopic - for those they are using podbot mm with Zombie Plague - I've just released yet another beta (V3B19l). The bots - as zombies - are hunting even more aggressive their enemies now. The link to the beta is in my signature. Have fun!
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-25-2008 , 17:55   Re: Zombie Plague Mod 3.5
#284

Quote:
Originally Posted by KWo View Post
A little offtopic - for those they are using podbot mm with Zombie Plague - I've just released yet another beta (V3B19l). The bots - as zombies - are hunting even more aggressive their enemies now. The link to the beta is in my signature. Have fun!
Thanks , I will try right away. =)
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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p4rp4d30
Veteran Member
Join Date: Mar 2007
Old 06-25-2008 , 19:30   Re: Zombie Plague Mod 3.5
#285

Mercylezz Sugerencia! creo que qudaria bien poner el comando para desactivar el Plugin ejemplo
amx_cvar zp_enable 0
y entonces se desactiva el plugin y no anda mas asta no volver aactivarlo y mandar restart creo que quedaria mejor porque algunos server el plugin lo usan a veses y si no tienen que andar modificando el archivo plugins.ini sacando y poniendo el plugin del zombie para activarloa o desactivarlo

Recomiendo que pongas el comando para desactivar y se agradece

salu2
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 06-25-2008 , 22:33   Re: Zombie Plague Mod 3.5
#286

there away i can give nightvision to ct
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 06-26-2008 , 00:19   Re: Zombie Plague Mod 3.5
#287

yea to give night vision to CT just have everyone earn enough ammo packs and buy it...

---Stixsmaster
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Ford
Junior Member
Join Date: Jun 2008
Old 06-26-2008 , 05:24   Re: Zombie Plague Mod 3.5
#288

Quote:
Originally Posted by Crowin View Post
open plugins.ini

find plugin zombieplague.amx

put before him ;

like that

;zombieplague.amx

change map or restart server

done
Quote:
Originally Posted by The_Thing View Post
Ford

lol ? Because there must be like this . plugins-zplague35.ini and that plugin name must be in there . zombie_plague35.amxx.
Crowin I wrote in my post that this doesnt work

The_Thing yea I figured it out myself that I have to delete this ini file and then I can add ; before plugin name in plugins.ini and now it works fine, after removing ; it wokrs again thanks for help.
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Ins1d3r
Member
Join Date: Apr 2008
Old 06-26-2008 , 08:25   Re: Zombie Plague Mod 3.5
#289

could you tell me how does this
zp_deathmatch 2 // Deathmatch mode, respawn as: [1-human // 2-zombie // 3-randomly]
works? Because i think it is not working i wrote 2 so the dead ones would spawn as zombies but every time a zombie gets killed by a human the dead zombie spawns as human.
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 06-26-2008 , 11:30   Re: Zombie Plague Mod 3.5
#290

Quote:
Originally Posted by Stixsmaster View Post
yea to give night vision to CT just have everyone earn enough ammo packs and buy it...

---Stixsmaster

i can only either set it to the brightest or the darkest setting thats y i want to give ct nightvision
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