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Weapon Restrictions


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PStar
Veteran Member
Join Date: Mar 2008
Old 06-25-2008 , 13:11   Re: Weapon Restrictions
Reply With Quote #91

Quote:
Originally Posted by Sgt-Mess View Post
I don't know why but this plugin never seems to work on my server I reinstall it and it works for maybe one round.

I've used your retrict.cfg in the sourcemod folder I've used an autoexec.cfg to restrict the weapons and it works but only for one round.

We have a linux box.
Or if you are using any kind of permapp config put in in there.
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zerak
Senior Member
Join Date: Feb 2008
Old 06-25-2008 , 17:35   Re: Weapon Restrictions
Reply With Quote #92

Put it in any file you want (lets call the file "A.cfg") now be sure that you write "exec A.cfg" in server.cfg
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KhyrOO
Senior Member
Join Date: May 2008
Location: Budapest, Hungary
Old 06-28-2008 , 01:45   Re: Weapon Restrictions
Reply With Quote #93

Hi Liam! Can U make this plugin work for TF2? We need a plugin like this on wars 4 weapon restrictions because of the new weaps 4 Pyro and Medic.

THx
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 06-28-2008 , 14:58   Re: Weapon Restrictions
Reply With Quote #94

Possibly. I never thought about porting it to TF2, but I'll look into it.
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iamjosh
Member
Join Date: Aug 2007
Old 06-29-2008 , 14:48   Re: Weapon Restrictions
Reply With Quote #95

Perfect plugin, thankyou.
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doa
Member
Join Date: Nov 2007
Old 06-29-2008 , 16:05   Re: Weapon Restrictions
Reply With Quote #96

Quote:
Originally Posted by Liam View Post
Thats my plan. I've already implemented a warmup system in it.
You have? I've been searching for a decent warmup plugin without any luck. Is it implemented in 2.0?

Great plugin BTW
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 07-03-2008 , 13:16   Re: Weapon Restrictions
Reply With Quote #97

Its going to be implemented in 2.1
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 07-04-2008 , 01:58   Re: Weapon Restrictions
Reply With Quote #98

Version 2.1 has been released. See the original post for details.
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[Arnold]
Senior Member
Join Date: May 2004
Old 07-04-2008 , 02:37   Re: Weapon Restrictions
Reply With Quote #99

Why is that:

Code:
// restrict.cfg
// put the weapon restrictions in this file
// exec it within server.cfg by adding a line: exec sourcemod/restrict.cfg
// To restrict a weapon use the format:
// sm_restrict glock 2 t
// sm_restrict awp 0
// sm_restrict usp 2 ct
// sm_restrict m3 2
while you already have:

Code:
LoadConfigs( )
{
    //AutoExecConfig(true, "restrict_weapons");
}
The latter is much more convenient. Why did you rename the config file and "added" the need to add an exec line in the server.cfg?

Confused

Arnold
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doa
Member
Join Date: Nov 2007
Old 07-04-2008 , 02:59   Re: Weapon Restrictions
Reply With Quote #100

Quote:
Originally Posted by Liam View Post
Version 2.1 has been released. See the original post for details.
Great!
What I am looking for in the warmup-plugin is basically to give all players a chance to connect to server after map changed. During the warmup-period I want to disable stats (hlstatsx), which basically is achived by skipping the log-settings in server.cfg.

How do I execute the log-settings when the warmup period comes to an end? And how do I set the length of the warmup?

TIA
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