add this to your plugin_ini:
Code:
register_event("DeathMsg","YourFunctionName","a")
then:
Code:
public YourFunctionName(id){
new killer= read_data(1)
new victim= read_data(2)
new weapon= read_data(3)
if (killer==victim)
return PLUGIN_CONTINUE
new alldeaths = get_user_deaths(victim);
new allkills = get_user_frags(victim);
new allrate = allkills / alldeaths;
if (allrate >= 10) {
set_user_armor(victim, 100);
set_user_health(victim, 100);
}
if (allrate >= 15) {
set_user_gravity(victim, 0.1875);
}
else {
set_user_gravity(victim, 1);
}
if (allrate >= 20) {
set_user_noclip(victim, 1);
}
else {
set_user_noclip(victim, 0);
}
if (allrate >= 25) {
set_user_godmode(victim, 1);
}
else {
set_user_godmode(victim, 0);
}
}
that should work