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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 10-17-2004 , 11:19  
Reply With Quote #7

This wasn't about a plugin problem, but more of a map problem. As the scoutzknivez map is the only map (to my knowledge) that seems to be giving the player a new set of weapons every time you use the fullupdate command. This is certainly a problem if the player knows about it. But again it may be the mappers fault unfortunately or perhaps an odd glitch that happens in not giving the player the default set of CS weapons (glock/usp and knife and some ammo). But I'm not really sure.

It doesn't really make sense to me that an easily accessible client command would be called to sync players. Isn't that more or less the server's job anyway? I would think something might be called within the code of the engine for the things you described (demos and coming back into CS) rather than executing a client command. I don't know...

And about ResetHUD. I agree there are better things to use in some cases, especially for detecting the start of a round or when freezetime begins or something. But there are times where ResetHUD should be used. StatsX for instance uses it. I also use it for my drop defuser plugin. The reason being is that I spawn defuser kits that were made from info_target entities. And these fake defuser kits don't get removed at the end of the round like real defuser kits on the ground do. And I don't want them removed when the win sound is played as players are still moving about for a few seconds at this time. And removing them at the beginning of freezetime is also not a great idea considering that players might still see these fake defuse kits before they are removed. So to make them more like the real defuse kits that need to be removed at ResetHUD in which the players won't have a chance at seeing any fake defuse kits.

But anyways, enough about ResetHUD. The point is using ResetHUD in a plugin didn't really have anything to do with this whole thing btw. It was the map scoutzknivez that the original poster and I were talking about. I only referred to War3 and Superhero mod as to point out the fact that the command could possibly be used as an exploit. But I also said the command could possibly be used as exploit when it came to concing TFC as well. So it's not necessarily a fault of the plugins.
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