Author: SWAT_88 / [KH] Royal CS / lamdacore
1.0 Initial release for DoD:S.
2.0 Remake for CS:S.
Added many features:
Escape Time for each Zone.
Countdowns, Sounds, and Explosions.
Reason for each Zone.
Death Zone that will slay everybody.
2.1 Fixed a bug in "Reason Message"
2.2 Added Admin immunity.
2.3 Fixed another bug in "Reason Message"
2.4 Added deactivation and botimmunity
The latest sourcemod build Description:
This is a Death Zone Plugin. Useful for:
You can create zones in a cuboid form that will be a zone of death for either the CT, the T team or All players.
Players in the zone with the specified team will be slain after the given time.
- Preventing Players to get in the enemy spawn zone.
- Anti rush.
- Anti Bug using.
- Not solid walls.
- Create a new zone ingame as Spectrator.
- Up to 20 individual zones per team (maximum of 60 zones) storing for each map.
- Set the output messages the way you want.
- Create Escape Times for each zone.
- Create Reasons for killing a player for each zone.
Clears current point coordinates for Death Zone.
Set 3 point coordinates and the min/max height for Barrier-Jumping-Zone.
You have to fly as Spectrator to a point where the first edge of the zone begins and enter sm_setzone.
Next fly to the second point where the second edge of the zone should be and enter sm_setzone again.
Now fly to the thirt point and enter again. The fourth point will automatically calculated so that it become a cuboid.
At least the minimum and maximum height for the cuboid, the Reason and the Escape Time have to be specified if you enter sm_setzone 4 more times.
Save the current cooridinates for Death Zone that will slay the CT team.
Save the current cooridinates for Death Zone that will slay the T team.
Save the current cooridinates for Death Zone that will slay everybody.
Delete the last saved Death Zone that will slay the CT team.
Delete the last saved Death Zone that will slay the T team.
Delete the last saved Death Zone that will slay everybody.
Test the Death Zones by your current position.
"dz_verbose" "2" Sets when/where output is sent and to whom Setup (SourceMod):
- 0 : No output
- 1 : Show only to the user involved
- 2 : Show to admins and user involved
- 3 : Show to admins only
- 4 : Show to everyone
- 0 : Admins get killed in a DeathZone.
- 1 : Admins don't get killed in a DeathZone.
"dz_time" "0" DeactivationTime:
- 0: Zones are never disabled.
- x: Time for deactivation.
- 1: Bots don't get killed in a DeathZone,
- 0: Bots get killed in a DeathZone.
Install the smx file to addons\sourcemod\plugins. TO DO:
(Re)Load Plugin or change Map.
Nothing make a request.Modifications:
MOD_DeathZone bomb-hostage css.zip:
Zones will be disabled after the bomb has been planted or after the hostages have been rescued.
-added cvar for enabling or disabling logging
-added cvar for mani admin warmup compatibility (this disables/enables zones during mani warmup, tested for Mani 1.2 beta R)
-added cvar for alert time (so thas beep sound doesn't play all the time you're in zone just for x last seconds - default 10)
-added events for disable zones when bomb is dropped, and reactivate zones when picked up.
Everybody can edit this plugin and copy this plugin. Thanks to:
GODJonez for helping with the is-player-in-zone calculating.
Bailopan for timebomb
Carn for bugreporting
SWAT for annoying the fuck out of me ;) damn perfectionist
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