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ESF attacks...


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B1ondu
Junior Member
Join Date: Apr 2007
Old 05-29-2007 , 12:19   ESF attacks...
Reply With Quote #1

is here some1 which know esf attacks numbers ?

i know 1 , 6 is for kamehameha

e.g get_user_weapon(id) == 6 // this is kamehameha


Thanks

.Blondu
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 05-29-2007 , 18:02   Re: ESF attacks...
Reply With Quote #2

Code:
enum
{
	Attack_Kamehameha = 1,
	Attack_SpiritBomb,
	Attack_GalletGun,
	Attack_FinalFlash,
	Attack_Renzoku,
	Attack_Kametorpedo,
	Attack_GenericBeam,
	Attack_Throw,
};
1-8

Source: http://www.amxmodx.org/funcwiki.php?...19#const_atype
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B1ondu
Junior Member
Join Date: Apr 2007
Old 05-30-2007 , 06:34   Re: ESF attacks...
Reply With Quote #3

no, thats the Lynx ESF module...

btw other question

How is that msg WeaponList?
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dutchmeat
Senior Member
Join Date: Sep 2006
Old 05-30-2007 , 08:19   Re: ESF attacks...
Reply With Quote #4

Quote:
Originally Posted by B1ondu View Post
is here some1 which know esf attacks numbers ?

i know 1 , 6 is for kamehameha

e.g get_user_weapon(id) == 6 // this is kamehameha


Thanks

.Blondu
Open up game.dll with Notepad or a hexeditor, find 'weapon_kamehameha', and there you have your list with all the weapons (the first weapon has the number 0).
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Greenberet
AMX Mod X Beta Tester
Join Date: Apr 2004
Location: Vienna
Old 05-31-2007 , 02:12   Re: ESF attacks...
Reply With Quote #5

1.2.3 weaponlist:
"weapon_melee"
"weapon_sword"
"weapon_kiblast"
"weapon_genericbeam"
"weapon_gallitgun"
"weapon_kamehameha"
"weapon_destructodisc"
"weapon_solarflare"
"weapon_eyelaser"
"weapon_friezadisc"
"weapon_specialbeamcannon"
"weapon_spiritbomb"
"weapon_bigbang"
"weapon_fingerlaser"
"weapon_finalflash"
"weapon_masenko"
"weapon_deathball"
"weapon_burningattack"
"weapon_scatterbeam"
"weapon_candy"
"weapon_scattershot"
"weapon_powerbeam"
"weapon_mouthblast"
"weapon_finishingbuster"
"weapon_sensu"
"weapon_dragonball"
"weapon_bodypart"
"weapon_shieldattack"
"weapon_regeneration"
"weapon_renzoku"
"weapon_kametorpedo"
"weapon_telekinesis"
"weapon_flamethrower"

and they start from 1 not from 0
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CipryXXX
Junior Member
Join Date: Apr 2007
Location: Romania
Old 06-01-2007 , 07:26   Re: ESF attacks...
Reply With Quote #6

and the new atacks from ECX RC2 are?...like raditz ... ty
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Greenberet
AMX Mod X Beta Tester
Join Date: Apr 2004
Location: Vienna
Old 06-01-2007 , 07:54   Re: ESF attacks...
Reply With Quote #7

they are replacements of the current ones
e.g. jubeikame is a normal khh with different sprites/sounds/damage
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KYnetiK
Junior Member
Join Date: Jun 2008
Old 06-19-2008 , 05:58   Re: ESF attacks...
Reply With Quote #8

where does generic ball fit in? editing genericbeam doesnt affect the genericball attack :S
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