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New-Era's Unlimited Ammo v1.0.1 Updated !


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 06-11-2008 , 20:29   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #21

Advertising will not be allowed in plugin coding just as it isn't allowed in forum posts, it has never really come up before this though.

Advertising vs. Credits
"Written by #New-Era" - credits
"http://www.New-Era.com" - credits still
"Come see this plugin on 12.34.56.78:27015" - advertising

The way you implemented your credits was wrong. You should have put it in the register_plugin line under author or a text comment at the top of the script. AMXX strives for 100% efficiency and adding commands that users don't even know about nor really do anything important is not my vision of AMXX. If this were a large plugin like wc3, or shero I would allow it but betraying our goal of efficiency to get credit for a 20 line script personally I do not see allowable.

My views and till disputed by a higher authority - The rules.

Last edited by GHW_Chronic; 06-11-2008 at 20:53. Reason: typo
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Old 06-11-2008, 20:30
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 06-11-2008 , 20:33   Re: Team New-Era's Unlimited Ammo v1.0.0
Reply With Quote #22

Quote:
Originally Posted by New-Era View Post
It says "use pcvars where optimization is important" and in our case optimization isn't much important. We can add it in next version though.
I rephrases how I put that on the post. I meant use pcvars where pcvars give greater optimization. There are some cases that I could indeed point out to you where switching to pcvars is less efficient.
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New-Era
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Join Date: Apr 2008
Old 06-11-2008 , 20:35   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #23

Well thats over.... We updated..
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 06-11-2008 , 21:07   Re: Team New-Era's Unlimited Ammo v1.0.2 Updated !
Reply With Quote #24

comments about approval:
This has the same functionality as Admin Ammo by Asskikr however is slightly different in that it is auto (to make asskikr's auto you would have to add amx_ammo @all to your amxx.cfg file) and it disallows the ability to be used as an admin abusable plugin (as well has a simple cvar to switch on and off)

So its plenty different enough IMHO to be approved and after plenty of drama the code looks fine enough to approve.
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 06-11-2008 , 23:29   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #25

Congrats on approval, honestly. Hopefully the next release will involve less of a hassle, though.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 06-12-2008 , 13:42   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #26

Your plugin, optimized.
I just can't understand why you don't check bpammo only when the gun is empty (or 1 bullet left) and then a cvar to auto-reload it and anotherone to set bpammo.
PHP Code:
#define NE_UA_VERSION "1.0.1"

/*
    New-Era_UnlimitedAmmo by New-Era Scripting Team members:
        Alican Çubukçuoğlu (AKA AlicanC and Shaman)
    
    You can reach us from Steam Community group "#n.E Scripting Team"
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define NO_BULLET_WEAPONS_BITSUM ((1<<CSW_C4)|(1<<CSW_KNIFE)|(1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)

new cvar_enable

public plugin_init()
{
    
register_plugin("New-Era_UnlimitedAmmo"NE_UA_VERSION"New-Era Scripting Team")

    
cvar_enableregister_cvar("ne_uammo_enable""1")

    
register_event("CurWeapon""event_curweapon""be""1=1")
}

public 
event_curweapon(id)
{
    if(!
get_pcvar_num(cvar_enable))
        return
    
    new 
weaponID=read_data(2)
    if( !(
NO_BULLET_WEAPONS_BITSUM & (1<<weaponID)) )
        
cs_set_user_bpammo(idweaponID255)

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soccdoodcss
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Old 06-12-2008 , 13:57   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #27

That's kinda what I said, otherwise it calls way more often than necessary.
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New-Era
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Join Date: Apr 2008
Old 06-12-2008 , 16:12   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #28

Socc shut up , Ill possibly add it in the next V But right now were busy with a HUGE private mod for my servers and my website .... So maybe a couple weeks before i have anything done on this plugin ......I was already planing on a cvar to make it reload or no reload just shut up and ill make an update When We have time thank you...

Last edited by New-Era; 06-12-2008 at 16:16.
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 06-12-2008 , 19:25   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #29

Socc congratulated you on an approval, and just reaffirmed what he was saying before just as a suggestion. I may be mistaken but I thought that forums have a purpose to posting information and suggestion. Im not gettin in the middle of shit, but just ignoring somebody is much better than being a dick, no matter what scenario your in.

I would say good job for sure, cause it is, especially what your doing with your community and all, it looks to be great. Except I know a lot more of who you are, and dont care to much for it. All Im sayin is being cool is rewarded with getting that positive reinforcement back to yea, that is what a community is about. But Good Luck none the less, truly.
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Old 06-12-2008, 19:56
New-Era
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Old 06-12-2008, 20:19
bmann_420
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Old 06-12-2008, 20:53
New-Era
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Old 06-12-2008, 20:57
bmann_420
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Old 06-12-2008, 21:00
New-Era
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soccdoodcss
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Join Date: Nov 2006
Location: Wisconsin
Old 06-12-2008 , 22:21   Re: Team New-Era's Unlimited Ammo v1.0.1 Updated !
Reply With Quote #30

New Era, look I never said add it this second. I have no hard feeling towards you and am looking forward to you next mod. If you don't want my suggestions ignore me or provide an explanation, no need to tell me to shut up. If you explained yourself and whatnot I would simply say ok, and look forward to the update in the future. After all, what else could I say?
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