Thanks for info, Bailo.
Ok, well if that's case you can either update to 0.20 if you wish or you can try this:
Change:
Code:
register_message(get_user_msgid("TextMsg"), "hook_TextMsg") // Hook TextMsg message to function
To:
Code:
register_event("TextMsg", "event_RestartRound", "a", "2=#Game_will_restart_in")
Remove the entire function called hook_TextMsg and replace it with this:
Code:
public event_RestartRound() {
set_msg_block(get_user_msgid("TextMsg"), BLOCK_ONCE)
return PLUGIN_CONTINUE
}
set_msg_block is another way to block messages. I'm just so used to using register_message that I rarely use it. But this should work in 0.16 AFAIK.