Raised This Month: $ Target: $400
 0% 

Biohazard v2.00 Beta 3b (Zombie Mod)


Post New Thread Reply   
 
Thread Tools Display Modes
earnest
Junior Member
Join Date: Apr 2008
Old 06-09-2008 , 13:55   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1721

Quote:
Originally Posted by The_Thing View Post
That is your choise to download or not . Because it's not a problem to download all biohazard mod + sub plugins .
you dont understand me. Its to hard, to recognize which of classes to use and where to get models, its hard to make one topic, where it will be posted all together?
earnest is offline
st2393440
Member
Join Date: Mar 2008
Old 06-09-2008 , 14:20   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1722

Quote:
Originally Posted by Virtual-Vybz View Post
Suggestion for Crawlzombie:
"Inv" Zombie class:
Hard to see (set visibility)
maybe like this SEWER MONSTER
http://forums.alliedmods.net/showthr...t=SewerMonster


@Marcellus

can you make a colddown cvar for your zspawan plugin ?I'll very appreciate that.
I'd like to set the cavar "bh_zspawnmode" to 1.
But i don't like the zombie can spawn immediately.

Last edited by st2393440; 06-09-2008 at 14:24.
st2393440 is offline
Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 06-09-2008 , 14:21   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1723

Suggestion : How about that if someone take from fpsbanna some zombie models and reskin to HL1 ? maybe (babycrab , mothercrab or alien) I think it will more fun to play . That my opinion. If not then it's ok . :]
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
FathOm
Junior Member
Join Date: Aug 2007
Old 06-09-2008 , 17:20   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1724

@marcellus

your zip inside zm folder clean and no claws folder no v_big.mdl and v_fast.mdl.

Quote:
Originally Posted by marcellus View Post
oops sorry .. was tired when zipping i dont know

i reupload it .. : http://forums.alliedmods.net/showthr...708#post636708
hehe, thx

Last edited by FathOm; 06-09-2008 at 17:43.
FathOm is offline
marcellus
Senior Member
Join Date: Mar 2004
Old 06-09-2008 , 17:39   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1725

Quote:
Originally Posted by FathOm View Post
your zip inside zm folder clean and no claws folder no v_big.mdl and v_fast.mdl.
oops sorry .. was tired when zipping i dont know

i reupload it .. : http://forums.alliedmods.net/showthr...708#post636708
__________________
www.war-cs.com
french cz community
marcellus is offline
marcellus
Senior Member
Join Date: Mar 2004
Old 06-09-2008 , 17:49   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1726

Quote:
Originally Posted by Virtual-Vybz View Post
Don't know if I got this right, but for me crawlzombie doesnt get dmg if gettin "blinded" with flashlights he just gets dmg when the lightlvl is upper than (i don know but he gets dmg for example at z xD)
Maybe fix that or maybe im just to stupid to use, if so tell me plz how xD

Idea For new class
Headcrab:
20 hp
speed 500
nvg on
CANT INFECT
do 5-10 dmg per hit
can crawl on walls too
about the crawlzombie, i made it quickly and it is very simple. A proportional damage value may be more interesting : more light do more damages.
__________________
www.war-cs.com
french cz community
marcellus is offline
FathOm
Junior Member
Join Date: Aug 2007
Old 06-09-2008 , 18:38   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1727

Quote:
\models\player\classiczombie_v2\classiczombie _v2.mdl
and
\models\zm\claws\v_fast.mdl
screenshot:

[IMG]http://img517.**************/img517/9953/clawsrz5.jpg[/IMG]

Quote:
\models\player\fastzombie_v2\fastzombie_v2.md l
and
\models\zm\claws\v_fast.mdl
screenshot:

[IMG]http://img396.**************/img396/2421/claws1nj0.jpg[/IMG]


Its look ugly claw :/

--------------------------------------------------------

Can you edit claw for classiczombie_v2 like this screenshot

[IMG]http://img296.**************/img296/2906/claws3mc6.jpg[/IMG]

Last edited by FathOm; 06-09-2008 at 18:54.
FathOm is offline
marcellus
Senior Member
Join Date: Mar 2004
Old 06-09-2008 , 19:55   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1728

yeah i know .. its a problem : i dont know anything about modeling ... i know how to change some textures but thats all
__________________
www.war-cs.com
french cz community
marcellus is offline
gOOdRich
Member
Join Date: Apr 2008
Location: East Siberia
Old 06-09-2008 , 21:58   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1729

Climbing Zombie - it is wonderful!!!

But, damages are put not by a flashlight. Damages - illumination of a map and lightnings... And should be?
If on a map it is absolutely dark (bh_lights "a"), damages in general any are not present!

Smoke from damages - very cool!!!

It is possible to add damages from flashbang?

FathOm, I have simply replaced textures in model of hands!
Attached Thumbnails
Click image for larger version

Name:	v_big.jpg
Views:	400
Size:	8.9 KB
ID:	27527   Click image for larger version

Name:	v_fast.jpg
Views:	386
Size:	10.1 KB
ID:	27528   Click image for larger version

Name:	zm_aztek0003.jpg
Views:	398
Size:	30.4 KB
ID:	27532  

Last edited by gOOdRich; 06-09-2008 at 23:32.
gOOdRich is offline
Angelino
Junior Member
Join Date: Mar 2008
Old 06-10-2008 , 02:50   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1730

HELLO,i get kicked always, me and a lot of players,and in the game console i get the message "Reliable channel overflowed".Can someone help me?plsss
Angelino is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode