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Making Own Models to Blockmaker


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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 05-22-2008 , 07:37   Re: Making Own Models to Blockmaker
Reply With Quote #41

No he didn't.
You can tell by how the sides are still proportional with the top and bottom.
He just scaled his the wrong way.
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imre
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Join Date: Dec 2007
Old 05-30-2008 , 13:02   Re: Making Own Models to Blockmaker
Reply With Quote #42

can you help all time say (error lading bmp file) but i do pic with photoshop cs3 and sise 256x256 ? what i do wrong ?
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Exolent[jNr]
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Old 05-31-2008 , 14:19   Re: Making Own Models to Blockmaker
Reply With Quote #43

You have to save the picture as an 8 bit.
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Extract
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Join Date: Feb 2008
Old 06-01-2008 , 13:36   Re: Making Own Models to Blockmaker
Reply With Quote #44

Very nice guide, but i think i've hit rock bottom

I've made some textures in photoshop, downloaded HLMV and
made my textures into .BMP file format.

When i upload them onto HLMV, it just says "Error loading .BMP texture."
In Photoshop, i can just save my textures to .BMP w/ 32, 24, and 16 bits.


Anyone can help me with this? Would be really thankful!
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mullekurden
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Join Date: Apr 2008
Old 06-01-2008 , 14:16   Re: Making Own Models to Blockmaker
Reply With Quote #45

go image - mode - indexed color then you can save as 8bit




i have made textures with size 256x256 and when im importing it says "the texture should be the same size as the model"

you guys are talking about esa models, whats that ??
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 06-01-2008 , 15:09   Re: Making Own Models to Blockmaker
Reply With Quote #46

Here's what I do to get mine to 8bit.

Create my block texture in photoshop that matches the block size.
Select all, and copy.
Create a new image window and paste your work.
Go to Image > Mode > Indexed Color.
Don't mess with any settings when the window pops up. Just click "OK"
Save file as a .bmp and it will automatically choose 8bit for you.

This way, you get your 8bit file and you still keep your work in the other image window.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Extract
Member
Join Date: Feb 2008
Old 06-02-2008 , 03:32   Re: Making Own Models to Blockmaker
Reply With Quote #47

Quote:
Originally Posted by X-olent View Post
Here's what I do to get mine to 8bit.

Create my block texture in photoshop that matches the block size.
Select all, and copy.
Create a new image window and paste your work.
Go to Image > Mode > Indexed Color.
Don't mess with any settings when the window pops up. Just click "OK"
Save file as a .bmp and it will automatically choose 8bit for you.

This way, you get your 8bit file and you still keep your work in the other image window.
Works great now! +karma
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mullekurden
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Join Date: Apr 2008
Old 06-02-2008 , 08:46   Re: Making Own Models to Blockmaker
Reply With Quote #48

Quote:
go image - mode - indexed color then you can save as 8bit




i have made textures with size 256x256 and when im importing it says "the texture should be the same size as the model"

you guys are talking about esa models, whats that ??
help please
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Extract
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Join Date: Feb 2008
Old 06-02-2008 , 11:15   Re: Making Own Models to Blockmaker
Reply With Quote #49

Quote:
Originally Posted by mullekurden View Post
help please
My advise is just as X-olent says:
Quote:
Go to Image > Mode > Indexed Color.
Don't mess with any settings when the window pops up. Just click "OK"
Save the file as a .bmp and it will automatically choose 8bit for you.
And the EsA blocks ppl are talking about, is the ones that EsA-gaming.se is using on their hide 'n seek/Bhop servers.

EDIT:
One thing i don't understand is how does people download them?
I've made a folder in models named "SweG" = Swe.gamers.
If i put the models in there with the names SwegBhop etc, do ppl download them
then when they go into my server?

Last edited by Extract; 06-02-2008 at 11:29.
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mullekurden
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Join Date: Apr 2008
Old 06-02-2008 , 13:31   Re: Making Own Models to Blockmaker
Reply With Quote #50

you have to edit the .sma and edit the part of the blocks:

its models/blockmaker/bm_bhop_block.mdl i think

and maybe it works if you change it to:


models/SweG/Swegbhop.mdl (if you are changing the bhop model)



thx so much for helping me
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