Umm, am I wrong or do you do with every hit 35dmg more?
Code:
register_srvcmd("sf_kd", "sf_kd"); //let server know of keydown
shRegKeyDown(gHeroName, "sf_kd"); //let superhero know of keydown
isn't used, better take it out ;)
Code:
else {
engclient_cmd(id,"drop","weapon_galil")
shRemGravityPower(id)
}
Remove gravity? The hero doesn't give gravity, so it's useless, too.
Code:
if ( gHasSpecialPower[attacker] && weapon == CSW_FAMAS && is_user_alive(id) ) {
// do extra damage
new extraDamage = floatround(damage + get_cvar_float("sf_galildambonus"))
if (extraDamage > 0) shExtraDamage( id, attacker, extraDamage, "Special Forces Famas", headshot )
}
You give a Galil, you let drop it, but you use extra damage for Famas?
Are you sure it's your hero?
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