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Sudden Death Melee Redux


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Author
bl4nk
SourceMod Developer
Join Date: Jul 2007
Plugin ID:
381
Plugin Version:
1.1.4
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Approver:
    Plugin Description:
    Strip players down to their melee weapon during sudden death
    Servers with this Plugin:
    10 
    Old 05-12-2008 , 16:11   Sudden Death Melee Redux
    Reply With Quote #1

    Sudden Death Melee Redux
    Strip players down to their melee weapon during sudden death.

    CVars:
    sm_suddendeathmelee_enable 1 - Enable/Disable the plugin
    sm_suddendeathmelee_class scout - Class for people to spawn as.
    sm_suddendeathmelee_random 1 - If class = "random": 1 = Every player is a random class, 2 = Every player is the same random class
    sm_suddendeathmelee_disableplugins 1 - Disable known plugins that cause problems.

    Acceptable Classes: scout, soldier, pyro, demo/demoman, heavy, engineer/engy, medic, sniper, spy, random, none

    All CVars are configurable in the plugin.suddendeathmelee.cfg file located in your <mod dir>/cfg/sourcemod/ folder.

    Commands:
    sm_forcestalemate - Force the round to end, resulting in a stalemate.

    Notes:
    • Thanks to joev for his original Sudden Death Melee plugin.
    • This plugin was originally named Sudden Death Melee, but so people didn't get confused with the old plugin I gave it a new name; hence the "Redux".
    • The random cvar won't function unless you set the class cvar to "random".
    • When using random mode 2, there's a 10% chance for everyone to spawn as a random class.
    • For sudden death to work, you must have the mp_stalemate_enable cvar set to 1.
    Installation:
    Place the plugin (.smx) into your ~/addons/sourcemod/plugins folder.
    Place the txt file into your ~/addons/sourcemod/gamedata folder.
    Manually load the plugin, change the map, or restart the server and a .cfg file should appear in your ~/cfg/sourcemod folder to configure the plugin.

    Changelog:
    • 1.0.0
      • Initial release.
    • 1.0.1
      • Fixed events.
      • Using custom stocks to change players classes.
      • Fixed problems with players speed and not switching to their melee weapon upon spawn.
      • Added random cvar to control how random classes are chosen.
      • Added command to force stalemate.
    • 1.0.2
      • The plugin now makes a plugin.suddendeathmelee.cfg file.
    • 1.0.3
      • Fixed problems caused by the GoldRush update.
      • Renamed to Sudden Death Melee Redux.
    • 1.0.4
      • Fixed the forcestalemate command.
      • Fixed the bug/exploit where people could change their weapon loadouts to get their weapons back.
    • 1.0.5
      • Updated the forcestalemate command to work on any map at any time. The command uses a virtual function so the gamedata file is needed to use it.
    • 1.1.0
      • Updated the Windows signature for the forcestalemate command.
      • Attempt at a fix for the problems presented by the Sniper vs Spy update.
    • 1.1.1
      • Fix for TF2_RespawnPlayer being called on non-connected clients.
    • 1.1.2
    • 1.1.2a
      • Fix for the disable plugins functionality not properly hooking sudden death end.
    • 1.1.3
      • Fixes classes running at the incorrect speeds when entering Sudden Death.
    • 1.1.4
      • Fixes the problem with the class cvar being set to "none".
    Attached Files
    File Type: sp Get Plugin or Get Source (sdmr.sp - 4493 views - 6.1 KB)
    File Type: txt sdmr.games.txt (294 Bytes, 1806 views)

    Last edited by bl4nk; 12-19-2011 at 17:34. Reason: Updated gamedata
    bl4nk is offline
    disconnect81
    Senior Member
    Join Date: Jul 2006
    Location: Ottawa, ON, Canada
    Old 05-12-2008 , 16:23   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #2

    Hey Bl4nk,

    Thanks for this update, I just tried to download and got:

    "Plugin failed to compile! Please try contacting the author."
    disconnect81 is offline
    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 05-12-2008 , 16:26   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #3

    Added a note about that.

    Quote:
    Currently (May 12), the web compiler does not have the stocks from the snapshot versions of SM, so if it "fails to compile", that is probably why. This means you will either have to download the pre-compiled versions I post or you will have to download and compile it yourself.

    Last edited by bl4nk; 05-12-2008 at 16:29.
    bl4nk is offline
    fireblade212
    Member
    Join Date: Mar 2008
    Old 05-12-2008 , 18:13   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #4

    o wow nice, everyone goes random, sticking it in my server immediately xD
    fireblade212 is offline
    stevieboy
    Member
    Join Date: Feb 2008
    Old 05-12-2008 , 19:03   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #5

    Hey bl4nk,

    good choice finally using a new thread apart from the old one.

    There was a request in the old thread to add a cvar for disabling the boombastic-mode. Do you think that's possible?

    It's not very neccessary but it would makes sense due to the name and purpose of the plugin.

    thx anyway,

    stevie
    __________________
    stevieboy is offline
    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Location: Hilversum, Netherlands
    Old 05-12-2008 , 19:08   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #6

    As I said in the old thread, this plugin does not have boombastic mode, so there's nothing to disable.
    __________________
    DJ Tsunami is offline
    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 05-12-2008 , 19:40   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #7

    Tsunami hit the nail on the head. If anyone knows anything about my plugin besides me, it's him.
    bl4nk is offline
    stevieboy
    Member
    Join Date: Feb 2008
    Old 05-13-2008 , 01:41   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #8

    Oh well... I love your plugin, in fact everybody on our server does, but I didn't notice that... shame on me.

    Sorry then and keep up the good work.
    __________________
    stevieboy is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 05-13-2008 , 03:11   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #9

    If want it just for the teststalemate feature since its the same thing! Although Drunken Fools crashes on Goldrush has anyone tried it on Goldrush?
    __________________

    DontWannaName is offline
    Chrustler
    Junior Member
    Join Date: Apr 2008
    Old 05-13-2008 , 07:23   Re: TF2: Sudden Death Melee Redux
    Reply With Quote #10

    The plugin doesn't work at all for me, just doesn't load. I'm using the latest snapshot release, and I tried downloading the smx file on the original post, and compiling my own.

    Wait, should I have kept the original Sudden Death Melee files?

    Edit: I guess not, I just put them back in, and I couldn't use any of the cvars for the Redux version/

    Last edited by Chrustler; 05-13-2008 at 07:55.
    Chrustler is offline
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