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Pyro Explosion


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Author
Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Plugin ID:
362
Plugin Version:
Alpha:1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Pyros tanks explode!
    Old 04-23-2008 , 16:57   Pyro Explosion
    Reply With Quote #1

    Pyro's have a pack of explosive fuel on them, and yet they can't get punctured? This mod fixes that! When pyro's die, they explode, and do radial damage to everyone around em.

    As an extra bonus, there is a CVAR to make objects explode when a pyro destroys em, which is disabled by default.

    This is an alpha, so test it as much as you can!
    Attached Files
    File Type: sp Get Plugin or Get Source (Pyro_Explode.sp - 3425 views - 3.5 KB)
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    Twilight Suzuka
    bad
    Join Date: Jul 2004
    Location: CS lab
    Old 04-23-2008 , 17:21   Re: Pyro Explosion
    Reply With Quote #2

    Don't put compiled versions up.
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    SixSicSix
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    Join Date: Jan 2008
    Old 04-23-2008 , 17:26   Re: Pyro Explosion
    Reply With Quote #3

    ...And why is that?

    By the way, this plugin doesn't work, just like your medic plugin. Perhaps you could post requirements? And for the matter of it even working, could you post screenshots of it working?

    Here's what I'm using.. it's a Linux server:

    Sourcemod 1.1.0 2092
    Metamod Source 1.6.1

    Last edited by SixSicSix; 04-23-2008 at 17:31.
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    FunTF2Server
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    Old 04-23-2008 , 19:17   Re: Pyro Explosion
    Reply With Quote #4

    can someone post a compiled version I don't know how to compile .sp files but I want to test this on my server
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    Old 04-23-2008 , 19:27   Re: Pyro Explosion
    Reply With Quote #5

    I would but apparently princess runs the forum
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    Old 04-23-2008 , 19:32   Re: Pyro Explosion
    Reply With Quote #6

    Quote:
    Originally Posted by SixSicSix View Post
    I would but apparently princess runs the forum
    dam who is princess you mean balopan?
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    Old 04-23-2008 , 22:30   Re: Pyro Explosion
    Reply With Quote #7

    Quote:
    Originally Posted by Twilight Suzuka View Post
    Don't put compiled versions up.
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    DontWannaName
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    Location: VALVe Land, WA
    Old 04-24-2008 , 00:36   Re: Pyro Explosion
    Reply With Quote #8

    I would look at this under location before you post
    " I hate noobs. Please, please, think before writing posts."
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    SixSicSix
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    Old 04-24-2008 , 01:18   Re: Pyro Explosion
    Reply With Quote #9

    Why would you post a plugin without first noting what version of sourcemod you used to compile it with? I'm not a n00b and this is not a forum on which people who were obviously graciously unbanned can get away with ordering people around their thread.

    This plugin is terrible, as well as the others this author has posted. None of them have worked, and I personally have seen no support from the author. I'm not checking in on the useless code Twilight Suzuka seems obligated to spit out only for the community to test.

    Make sure it works before you post it, and if it requires a specific build, make sure you put that in the fine print somewhere.




    On a side note, how in the world did Medic Infection get approved when not a single player has been able to get it working, much less get proof of it in action?
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    Old 04-24-2008 , 04:37   Re: Pyro Explosion
    Reply With Quote #10

    Quote:
    Originally Posted by SixSicSix View Post
    Why would you post a plugin without first noting what version of sourcemod you used to compile it with? I'm not a n00b and this is not a forum on which people who were obviously graciously unbanned can get away with ordering people around their thread.

    This plugin is terrible, as well as the others this author has posted. None of them have worked, and I personally have seen no support from the author. I'm not checking in on the useless code Twilight Suzuka seems obligated to spit out only for the community to test.

    Make sure it works before you post it, and if it requires a specific build, make sure you put that in the fine print somewhere.




    On a side note, how in the world did Medic Infection get approved when not a single player has been able to get it working, much less get proof of it in action?
    it's too bad because medic infection and exploding pyros are amazing ideas and really want them badly for a long time, we finally get someone to code it, but none of them work
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