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[REQ-TF2] End-game "hunting" mod.


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FunTF2Server
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Join Date: Apr 2008
Old 04-12-2008 , 07:18   [REQ-TF2] End-game "hunting" mod.
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At the end of each game in TF2, we all know that the winning team gets all-crits and the losing team cannot shoot, only run around. It's usually fun to see how many of the losing team you can kill before the next game begins.

I request that, someone make a end-game "hunting" mod, where at the end of the game when a team wins, a sound plays that says "Time to go hunting!" or something like that, and then you must find and kill the rest of the enemy team before the next game begins.

So basically it would stay the same, winning team still gets all-crits, losing team still can only run around, but instead of the next game beginning after a few seconds, the next game does not begin until all of losing team is dead. And a sound/message comes up that says that the hunt is on... or something.

So it would kind of be like a fun little mini-game. And it doesn't seem like it would be that hard to make this mod, since not too much is changed, but I can't code so I don't know.
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Old 04-14-2008 , 11:32   Re: [REQ-TF2] End-game "hunting" mod.
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Bump.

Seems like this would be easy to code. Would only have to extend the end-game bonus time and keep it on until all of the losing team is dead.

And the playing of sounds and messages part is so easy I could probably even do it myself even though I have never coded any sourcemod plugin before and don't even know where to start.
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hero33
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Old 04-16-2008 , 01:45   Re: [REQ-TF2] End-game "hunting" mod.
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i would like to second a request for this mod - i would love to implement it on our server... perhaps the "message" that the hunt is on could be done much like the advertisements plugins (very simple)

anyway, looking forward to someone gracing us with some leet coding skills here
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Old 04-16-2008 , 13:15   Re: [REQ-TF2] End-game "hunting" mod.
Reply With Quote #4

Quote:
Originally Posted by hero33 View Post
i would like to second a request for this mod - i would love to implement it on our server... perhaps the "message" that the hunt is on could be done much like the advertisements plugins (very simple)

anyway, looking forward to someone gracing us with some leet coding skills here
Yeah that is all would be needed, for a message like the advertising plugin across the middle of the screen to trigger when the round is over. I don't think that would be complicated to do.

Then after that, would just need to code it for the next round does not start until all of losing team is dead. I don't think that would be too hard to code either.

+Karma to anyone who can do this.
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Old 04-16-2008 , 13:16   Re: [REQ-TF2] End-game "hunting" mod.
Reply With Quote #5

Also maybe to prevent the "hunted" (losing team) from hiding TOO much and making everyone wait for next round, a beacon can be added to all of the losing team.
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Old 04-21-2008 , 15:54   Re: [REQ-TF2] End-game "hunting" mod.
Reply With Quote #6

^

Will pay $3 for someone to code this
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