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Biohazard v2.00 Beta 3b (Zombie Mod)


  
 
 
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 04-20-2008 , 22:54   Re: Biohazard v1.91 (Zombie Mod)
Reply With Quote #11

Quote:
Originally Posted by bombey View Post
@CHeap_suit: Then I should make a remake of d2? And what should I add in the map?
  • Camping bases on bombsite b, long a, and catwak.
    • Add obstacles.
      • eg. sandbags or fences.
  • Destroyable ramps/boxes on unreachable places. (This is probably the only thing most default maps need)
  • Destroyable light source.
  • Destroyable blockades.
  • Spike traps or something that zombies dont wanna get close to because it will hurt them.
Quote:
Originally Posted by Virtual-Vybz View Post
@Cheap_Suit Hm... plugin doenst work...it just infects 1 player on start
Updated. http://www.cheapsuit.ampaste.net/168333
P.S. About the sig. I'll be specific, I need a something like to this or smaller. I cannot use that you have right now because it would take up the whole screen.


Quote:
Originally Posted by kidchino View Post
for the custom flashlight, what line must i edit to adjust the brightness/radius?
You cant change it.

Quote:
Originally Posted by BeasT View Post
Nop. Doesn't work. Don't get this cvar purpose.
bh_zombie_kb_duck to allows zombies to have pain shock free when ducking disregarding health. This is most noticable on vents.
__________________
HDD fried, failed to backup files. Sorry folks, just don't have free time anymore. This is goodbye.

Last edited by Cheap_Suit; 04-20-2008 at 23:09.
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