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[TF2] Respawn System


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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 04-16-2008 , 15:40   Re: TF2 Respawn System
Reply With Quote #11

Quote:
Originally Posted by WoZeR View Post
The latest 1.0 snapshot should fix your problems.
http://www.sourcemod.net/snapshots.php?branch=1.0

I'm running this snapshot on production servers without any issues. Make sure you do not run TFTrue with the latest SourceMod snapshot.

If you need to make changes to crits I would recommend using this plugin: http://forums.alliedmods.net/showthread.php?t=69743

Off topic of your plugin but how are you doing 2x and 3x crits without TFTrue?

-Teddy.
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WoZeR
Donor
Join Date: Nov 2007
Old 04-16-2008 , 17:50   Re: TF2 Respawn System
Reply With Quote #12

Quote:
Originally Posted by teddyruxpin View Post
Off topic of your plugin but how are you doing 2x and 3x crits without TFTrue?

-Teddy.
I modified the ctx files in orangebox\tf\scripts\

Take the damage that is there multiply it by 2 then divide by 3 and that will = 2x damage on a 3x crit server. (Damage*2)/3

Example
Damage = 65
(65*2)/3 = 43.33

So...
65 2x crit = 130
43.33 3x crit = 129.99

Also, don't modify the spy's knife, it doesn't crit.

Attached is a zip file with the vice program and the 2 batch files to decompile and compile the ctx files.
Attached Files
File Type: rar tf2_vice_ctx.rar (84.6 KB, 3916 views)

Last edited by WoZeR; 07-22-2011 at 18:13.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-16-2008 , 19:13   Re: TF2 Respawn System
Reply With Quote #13

Compiled Version:
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Last edited by asherkin; 06-06-2012 at 07:44. Reason: Removed binary, no source code.
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[AiF] Biggs
Member
Join Date: Jan 2008
Location: Statesboro, GA
Old 04-19-2008 , 23:04   Re: TF2 Respawn System
Reply With Quote #14

Thanks for this plugin WoZeR. I've been waiting for something like this since the custom tab update.


I am having an issue with it though. The plugin loads fine and everything but it's respawning instantly no matter what I set the respawn time to. Any idea what would cause that?

I have this in my map configs and server.cfg
m_respawn_time_enabled = 1
sm_respawn_time_blue = 10.0 //Attackers
sm_respawn_time_red = 10.0 //Defenders

I'm using the smx file posted above my post and 1.0.1-r2086

Last edited by [AiF] Biggs; 04-19-2008 at 23:18.
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easyski
Junior Member
Join Date: Jan 2008
Old 04-20-2008 , 00:40   Re: TF2 Respawn System
Reply With Quote #15

works beautifully, had to update SM and put the MM update on there as well.

I like the use of the adverts box or whatever you want to call it, any chance you could make it count down, i don't remember it doing that? not all that important though
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BrutalGoerge
SourceMod Donor
Join Date: Jul 2007
Old 04-20-2008 , 03:57   Re: TF2 Respawn System
Reply With Quote #16

Only thing I noticed that was an issue was that it would respawn you during the humiliation round, so you could get killed a bunch of times during humiliation if set to instant. I personally don't mind, but one guy on my server got dominated by 3 guys during humiliation cuz of it.

lol
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 04-20-2008 , 13:08   Re: TF2 Respawn System
Reply With Quote #17

You should change line 71 to:
PHP Code:
if(IsClientInGame(client) && IsClientInGame(client) && !IsPlayerAlive(client)) 
If you run IsClientInGame on a client who isn't connected, it will give an error. This prevents that. Plus you don't need all of the "== true/false" stuff anyways.
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Denshiro
New Member
Join Date: Apr 2008
Old 04-20-2008 , 13:57   Re: TF2 Respawn System
Reply With Quote #18

Quote:
Originally Posted by WoZeR View Post
Attached is a zip file with the vice program and the 2 batch files to decompile and compile the ctx files.
Uhh, I'm new here and I really don't know much of anything. But my friend is trying to modify a ctx file on his server and doesn't know how. Could someone please tell me how to use this?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-20-2008 , 14:17   Re: TF2 Respawn System
Reply With Quote #19

Put the smx in sourcemod/plugins
Add the commands that you want set to cfg/sourcemod/sourcemod.cfg at the bottom.
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Denshiro
New Member
Join Date: Apr 2008
Old 04-20-2008 , 16:27   Re: TF2 Respawn System
Reply With Quote #20

I'm not really here for the smx for the Respawn though. I'm here for ctx help, and since I'm new here and saw that the guy posted a link to a compiler/decompiler, that I should ask here.
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